Activity

From 08/04/2015 to 09/02/2015

09/01/2015

09:57 PM Bug #2305: [Tribunal] Urvel Dulni gets stuck and never reaches the shrine, breaking the questline
The problem seems to be that the PathGrid has points that are buried under the wall (boulder actually).
These points...
David Teviotdale

08/31/2015

09:49 PM Bug #2897: OpenMW-CS: the title "Original creature" in creature create/edit is meaningless, pleas...
I just thought about this again. "*sound ID*" is better than "creature sound ID". The latter is mistakeable as well. ... Who Knows
09:32 PM Bug #2900: OpenMW: GetItemCount gold_001 does not return the amount of money a trader has when tr...
I'd like to change this to a feature request.
If I rob a trader and he has 1000 gold for buying stuff (s)he should ...
Who Knows
03:10 AM Bug #2900 (Rejected): OpenMW: GetItemCount gold_001 does not return the amount of money a trader ...
Works the same in vanilla MW. The trading gold pool is handled separately from inventory gold pieces (for example, it... Jannik Heller
06:13 PM Revision 85f6bb89 (openmw): removed indirection in OpenMW-CS land record
Marc Zinnschlag
04:13 PM Revision 69b9eadb (openmw): refactored loading of land data
Marc Zinnschlag
04:08 PM Revision b3fdf92d (openmw): more const-ness fixes
Marc Zinnschlag
02:17 PM Revision febf611c (openmw): made return type of ESMTerrain::Storage::getLand const
Marc Zinnschlag
11:39 AM Bug #2901 (New): OpenMW-CS: gold for trading can not be set for creatures
Please add a field for that.
In this connection: I guess that the field "Gold" for NPCs means "Gold for Trade". IM...
Who Knows
11:10 AM Revision 69045d7e (openmw): additional safety check for land texture listing merge stage
Marc Zinnschlag
11:06 AM Revision b0641934 (openmw): added copy constructor and assignment operator for Land record struct
Marc Zinnschlag
09:22 AM Revision 7a96a04b (openmw): Merge remote-tracking branch 'origin/master'
Marc Zinnschlag
09:18 AM Revision a8bee257 (openmw): Merge remote-tracking branch 'dteviot/FixStuckDraft'
Marc Zinnschlag
09:03 AM Revision 4b7a034c (openmw): Merge remote-tracking branch 'slothlife/weather-transition-fix'
Marc Zinnschlag

08/30/2015

01:00 AM Bug #2900 (Rejected): OpenMW: GetItemCount gold_001 does not return the amount of money a trader ...
"Arrille->GetItemCount gold_001" called in the console or returns 0. When I use the dialogue window and then "Barter"... Who Knows
08:56 PM Bug #1650: No textures with directx on windows
Erik Uri wrote:
> Did anyone ever figure out what settings to update to resolve this? Or could someone point me to t...
Richard Burton
08:43 PM Revision e9acd135 (openmw): Update todo comment
Jannik Heller
08:03 PM Bug #2754: OpenMW [OSG] game crash when calling "coc Ebonheart" from outside in Balmora
Please let me know if anyone is still seeing crashes after commit:cda8a88f0d9a9fb5f12. Jannik Heller
02:31 PM Bug #2754: OpenMW [OSG] game crash when calling "coc Ebonheart" from outside in Balmora
Thanks, that last one is useful. I think I've found at least one cause of the crash. Jannik Heller
06:53 AM Bug #2754: OpenMW [OSG] game crash when calling "coc Ebonheart" from outside in Balmora
I'm still running OSG 3.2.1.
However, I did manage to capture a pair of stack traces that may help to confirm your p...
David Teviotdale
08:00 PM Revision cda8a88f (openmw): Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy...
Jannik Heller
05:39 PM Bug #2899 (Closed): Journal Quests – The button NEXT and the MIDDLE MOUSE BUTTON don't advance th...
Jannik Heller
04:55 PM Bug #2899 (Closed): Journal Quests – The button NEXT and the MIDDLE MOUSE BUTTON don't advance th...
Win 10, 64 bits.
OpenMW-latest-a9f9a8d-win64 (2015-08-25)
Amenophis .
05:38 PM Revision 8aaba0af (openmw): Fix journal page navigation bug introduced by 7dd09dd637c317d3d94 (Fi...
Jannik Heller
02:27 PM Revision 890bbb6b (openmw): merge land texture tables
Marc Zinnschlag
11:08 AM Revision b7983d08 (openmw): fixed merge stage order; added proper initialisation
Marc Zinnschlag
06:43 AM Revision 1dfe438a (openmw): reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300. David Teviotdale
06:12 AM Revision 39c2ba8e (openmw): Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: bu...
David Teviotdale

08/29/2015

12:06 AM Revision f2c9b935 (openmw): Try going right and left to "unstick" actor.
David Teviotdale
10:32 PM Revision 31d82b6b (openmw): Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same. David Teviotdale
09:24 PM Feature #2898 (New): OpenMW-CS: please make the "Original creature" field support select-as-you-t...
What I mean is something like the in OpenMW-CS "script" field of the creature. When you start typing you get suggesti... Who Knows
09:11 PM Bug #2897 (New): OpenMW-CS: the title "Original creature" in creature create/edit is meaningless,...
TES3-CS names this "Sound gen creature" which is more precise. IMO, better would be "sound ID" or "creature sound ID"... Who Knows
04:24 PM Bug #2896 (Rejected): fatal error on play after finish install wiz
Jannik Heller
04:23 PM Bug #2896: fatal error on play after finish install wiz
Duplicate of #2001. Jannik Heller
02:07 PM Bug #2896 (Rejected): fatal error on play after finish install wiz
usedapt-get for package, no prob, went through launcher and install wiz, pointed it at my installed tes3, selected bl... j c
07:34 AM Revision f59e918a (openmw): removed useless code.
zTurn ignores turns < 0.0087 radians. David Teviotdale
07:21 AM Revision 06777998 (openmw): movement logic in AiPackage uses ObstacleCheck.
David Teviotdale
06:12 AM Revision 2b48a20b (openmw): Fix weather transition bugs
Chris Boyce

08/28/2015

01:04 AM Revision d9a7986b (openmw): Remove redundant fast forward check
Chris Boyce
04:09 PM Revision 45e7522a (openmw): Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
Marc Zinnschlag
08:38 AM Revision 300c4832 (openmw): Creature::isFlagBitSet() changed to free function.
David Teviotdale

08/27/2015

09:53 PM Revision 4fd00a75 (openmw): Merge advanceTime and advanceTimeByFrame
Chris Boyce
08:44 PM Revision cd8ec5c1 (openmw): Improve checking for older weather records
Chris Boyce
04:57 PM Revision 7817c52c (openmw): Discard old save game weather records
Chris Boyce
08:36 AM Revision 95d2d82a (openmw): extracted isFlagBitSet()
David Teviotdale
06:34 AM Revision c907ed51 (openmw): Remove C++11 explicit on conversion operator
Chris Boyce
05:59 AM Revision 54fa5273 (openmw): Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no lon...
Chris Boyce

08/26/2015

06:26 PM Bug #2894: Freeze/crash of game when entering house Ghorak (Kriecher) in Caldera
I still can't reproduce this with OpenMW 0.36.1 and Quicksave.omwsave.
According to the log file, you have not ent...
Jannik Heller
05:21 PM Revision a97a632a (openmw): merge references tables
Marc Zinnschlag
03:59 PM Revision a9f9a8d5 (openmw): Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
Marc Zinnschlag
03:24 PM Feature #2895: OpenMW-CS: please add column "Dialogue Type" to TopicInfo view
> If it's implemented to add more Voice-Dialogue-Topics the OR-filter won't help anymore since you can't predict what... Who Knows

08/25/2015

09:16 PM Bug #2894: Freeze/crash of game when entering house Ghorak (Kriecher) in Caldera
Morrowind is from an old retail CD, English
The log file is included below
Helmut Zollner
09:11 PM Bug #2894: Freeze/crash of game when entering house Ghorak (Kriecher) in Caldera
The Version is 0.36 as downloaded with the Windows installer.
Sorry about the confusion, indeed the relevant savefil...
Helmut Zollner
02:25 PM Bug #2894: Freeze/crash of game when entering house Ghorak (Kriecher) in Caldera
I am unable to replicate this with openmw git/master commit 8f7f299.
Note the Autosave.omwsave was in front of a c...
Jannik Heller
12:58 PM Bug #2894 (New): Freeze/crash of game when entering house Ghorak (Kriecher) in Caldera
The Game freezes when entering House Ghorak in Caldera, regardless whether from or back door. The NPCs sometimes stil... Helmut Zollner
06:22 PM Bug #2889: OpenMW-CS: creatures made with the CS (not cloned) are always dead
placeatpc test_crea 1 100 0 Who Knows
03:14 PM Feature #2895 (New): OpenMW-CS: please add column "Dialogue Type" to TopicInfo view
If I only want to see voice dialogue it would be nice to just set a filter like this: ... Who Knows
12:40 PM Revision 845cafd6 (openmw): fixed record state issues after merge
Marc Zinnschlag
11:54 AM Revision f95950e8 (openmw): merge referenceables table
Marc Zinnschlag
11:39 AM Revision 9cf793c0 (openmw): silenced a warning
Marc Zinnschlag
08:43 AM Revision 40753aa9 (openmw): simplifying merge stage
Marc Zinnschlag
08:19 AM Revision 541d7fb4 (openmw): Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
David Teviotdale
02:56 AM Bug #2891 (Rejected): OpenMW-CS: voice dialogue does not execute script section
Jannik Heller
02:23 AM Bug #1650: No textures with directx on windows
Look here for the latest nightlies. OSG version.
http://forum.openmw.org/viewtopic.php?f=20&t=1808
Amenophis .
02:09 AM Bug #1650: No textures with directx on windows
Richard Burton wrote:
> On closer inspection it only helped a bit. By disabling shaders I get textures on walls and ...
Erik Uri

08/24/2015

11:50 PM Bug #2893 (New): OpenMW-CS: making a creature use textual dialogue doesn't work.
> use the TES-CS to make a creature that has AI checked (and "AI Hello" set to 100). Create a "Greeting 1" TopicInfo ... Who Knows
11:16 PM Bug #2891: OpenMW-CS: voice dialogue does not execute script section
Please remove this one. Pressing enter twice makes somehow go to submit and do sumbit. Who Knows
11:13 PM Bug #2891 (Rejected): OpenMW-CS: voice dialogue does not execute script section
>> use the TES-CS to: make a new creature, activate AI and go to the AI section, set Hello to 100 and the others to 0... Who Knows
11:15 PM Bug #2892 (New): OpenMW-CS: voice dialogue does not execute script section
>> use the TES-CS to: make a new creature, activate AI and go to the AI section, set Hello to 100 and the others to 0... Who Knows
10:58 PM Bug #2878: OpenMW-CS Verify reports "creature has non-positive level" but there is no level setting
I hope it will be soon. Who Knows
08:58 PM Bug #2890 (New): OpenMW-CS: can't make NPC say a specific "Hello" voice-dialouge
> I made an NPC and named it test_npc, it got a name, AI is checked and "AI*=0" and "AI Hello=100" set - as well as "... Who Knows
08:24 PM Bug #2889: OpenMW-CS: creatures made with the CS (not cloned) are always dead
verify shows: test_creature has non-positive level Who Knows
06:49 PM Bug #2889 (New): OpenMW-CS: creatures made with the CS (not cloned) are always dead
I guess this is because you can not give health points for creatures in the CS.
The console says that the health is...
Who Knows
06:39 PM Bug #2888 (New): OpenMW-CS: value entered in "AI Wander Idle" is not kept
> create creature / create NPC > activate AI (maybe not needed) > enter something in "AI Wander Idle" > press ok or j... Who Knows
03:40 PM Bug #2886 (Closed): Adding custom races breaks existing numbering of PcRace
Applied in changeset commit:openmw|b509a18065959b0e65bceb737655d5968d9fa3da. Jannik Heller
03:13 PM Revision 8f7f2994 (openmw): Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
Marc Zinnschlag
02:43 PM Revision cd5bef95 (openmw): Remove dead code from alchemywindow.
Also align some braces. Jordan Ayers
09:54 AM Revision bb54bbd2 (openmw): Pulled duplicated functions into common base class
David Teviotdale
09:41 AM Feature #2804: Editor: Merge Tool
Oops. Completely forgot that I already added an issue for that. Marc Zinnschlag
09:41 AM Feature #931 (Rejected): Editor: Merge Tool
duplicate Marc Zinnschlag

08/23/2015

01:05 AM Feature #2804: Editor: Merge Tool
Is this different from #931? Paul McElroy
04:22 PM Feature #2887 (New): OpenMW-CS: auto calculate the magicka cost of a spell
Back in TES:CS, there was a checkbox in the spell making panel that allowed the CS to automatically calculate the mag... Tyler Robertson
02:30 PM Revision b509a180 (openmw): Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script. Jannik Heller
02:07 PM Bug #2886 (Resolved): Adding custom races breaks existing numbering of PcRace
Setting PcRace isn't handled by the engine code, it's set in the RaceCheck script run by the chargen scripts. Jannik Heller
01:04 PM Bug #2884 (Closed): NPC chats about wrong player race
Applied in changeset commit:openmw|542c648e6986160c7590703a6c1811ec06e34c8a. Jannik Heller
01:04 PM Revision 16dda281 (openmw): made merge operation more fluent
Marc Zinnschlag
12:58 PM Revision 10307315 (openmw): added info tables and pathgrid table to merge operation
Marc Zinnschlag
12:37 PM Revision c92898a5 (openmw): flag newly merged documents as dirty (triggering an 'are you sure' di...
Marc Zinnschlag
12:18 PM Bug #2819 (Closed): Editor: bodypart's race filter not displayed correctly
Marc Zinnschlag
12:18 PM Bug #2820 (Closed): Editor: table sorting is inverted
Marc Zinnschlag
12:18 PM Bug #2821 (Closed): Editor: undo/redo command labels are incorrect
Marc Zinnschlag
12:18 PM Bug #2866 (Closed): Editor: use checkbox instead of combobox for boolean values
Marc Zinnschlag
12:15 PM Revision e76401d5 (openmw): Merge remote-tracking branch 'smbas/fix-opencs-bugs'
Marc Zinnschlag
12:11 PM Revision a52b947e (openmw): Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
Marc Zinnschlag
12:07 PM Revision 562f5cde (openmw): Merge remote-tracking branch 'scrawl/editor_saving'
Marc Zinnschlag

08/22/2015

01:33 AM Bug #2754: OpenMW [OSG] game crash when calling "coc Ebonheart" from outside in Balmora
I already fixed a random crash relating to BufferObjects in OSG (http://forum.openscenegraph.org/viewtopic.php?t=1490... Jannik Heller
12:25 AM Bug #2754: OpenMW [OSG] game crash when calling "coc Ebonheart" from outside in Balmora
Crashed for me again.
Attached are set of stack dumps for most threads. Doesn't help much, but best of luck.
About...
David Teviotdale
01:14 AM Bug #2879: OpenMW-CS: entered value of field "Buys *" is not saved for a creature
No, it wasn't. The data is saved when I set "AI" to "yes".
+1 "Remove AI and ..."
It's not so obvious that "Buy...
Who Knows
11:16 PM Bug #2879: OpenMW-CS: entered value of field "Buys *" is not saved for a creature
The AI flag is actually pointless. It doesn't have any meaning for the game, other than indicating that there might b... Jannik Heller
03:55 PM Bug #2879: OpenMW-CS: entered value of field "Buys *" is not saved for a creature
Is the AI flag checked for the creature? The editor doesn't save AI data for creatures and NPCs with deactivated AI. Stanislav Bas
10:58 PM Bug #2884 (Resolved): NPC chats about wrong player race
Submitted a pull request for missing sort of race IDs.
Potential issue regarding modded races split off to #2886.
Jannik Heller
10:57 PM Bug #2886 (Closed): Adding custom races breaks existing numbering of PcRace
Via #2884
If a new race is added via plugin, the number <-> ID mapping of PcRace is changed, which will break game...
Jannik Heller
10:53 PM Revision 542c648e (openmw): Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884)
Jannik Heller
06:14 PM Feature #2531 (In Progress): Editor: Row filter for result window (search and verification results)
Stanislav Bas
03:35 PM Revision ba4b7df9 (openmw): Add missing includes to columnimp.hpp
Stanislav Bas
03:34 PM Revision 720aca8f (openmw): Inform about State change (not a whole row) when modifying a table value
Stanislav Bas
03:34 PM Revision 4d24eff8 (openmw): Show race only when mesh type is Skin (in BodyParts table)
Stanislav Bas
03:34 PM Revision 6d81ca07 (openmw): Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
Stanislav Bas
01:19 PM Bug #2866 (Resolved): Editor: use checkbox instead of combobox for boolean values
Stanislav Bas
01:18 PM Bug #2821 (Resolved): Editor: undo/redo command labels are incorrect
Stanislav Bas
01:18 PM Bug #2820 (Resolved): Editor: table sorting is inverted
Stanislav Bas
01:18 PM Bug #2819 (Resolved): Editor: bodypart's race filter not displayed correctly
Stanislav Bas
01:10 PM Revision 32ad8c86 (openmw): Fix the ESM::LandTexture NAME being discarded on loading
Jannik Heller
12:57 PM Revision 031d64d0 (openmw): Adjust OpenCS saving stages order to stop vanilla MW complaining abou...
Jannik Heller
10:37 AM Revision 50ec8b10 (openmw): Merge remote-tracking branch 'dteviot/Bug2871'
Marc Zinnschlag

08/21/2015

11:11 PM Feature #2870: OpenMW-CS: overview of records of a mod
I am. Thanks! :) Who Knows
11:04 PM Feature #2870: OpenMW-CS: overview of records of a mod
You might be interested in esmtool.... Jannik Heller
10:55 PM Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
Yes you were right, it only happen in non-GOTY version of the game.
Just a few moment ago, I tried using GOTY, and i...
Anthony R
10:33 PM Bug #2882 (Closed): Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some ...
Applied in changeset commit:openmw|ba8e4c22aa51efa5f689dfecfe0673b96c56a57a. Jannik Heller
08:18 PM Bug #2882 (Resolved): Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping som...
From that backtrace, I can see OpenMW is stuck in a semi-infinite loop trying to wrap around an abnormally large (or ... Jannik Heller
05:53 PM Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
I also tried purge openmw and deleting config files, then re-run the wizard, but it's still hang.
Here is the stac...
Anthony R
01:01 PM Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
Loading your save and entering the door, I don't get a hang with
Morrowind GOTY French edition (Steam)
and OpenMW-0...
Jannik Heller
10:22 PM Bug #2884: NPC chats about wrong player race
> Only problem is, won't that cause breakage with modded races? Say I add a race starting with 'C', that would change... Jannik Heller
08:43 PM Bug #2884: NPC chats about wrong player race
Indeed, manually setting it to 3 gives me dunmer-related chitchats. Thanks! Alexandre Bury
08:41 PM Bug #2884: NPC chats about wrong player race
> it looks like PCRace is supposed to start at 1 for the first race, rather than 0 as we thought
Nevermind that, o...
Jannik Heller
08:32 PM Bug #2884: NPC chats about wrong player race
Your save file has the "pcrace" global set to 2 (corresponding to Breton), when it should be 3 (Dark Elf).
Looking...
Jannik Heller
04:55 PM Bug #2884 (In Progress): NPC chats about wrong player race
Jeffrey Haines
04:50 PM Bug #2884: NPC chats about wrong player race
Note that this is not restricted to those two NPCs, it happens everywhere. Alexandre Bury
04:50 PM Bug #2884 (Closed): NPC chats about wrong player race
I currently play a Dark Elf, and when approaching some NPCs, they often have random chats. Among the things they say,... Alexandre Bury
09:36 PM Revision b7295e26 (openmw): Columns with Display_Boolean use Combobox editor even for non-boolean...
Stanislav Bas
09:26 PM Feature #2885 (New): Accept a file format other than nif
It would be very nice if OpenMW accepted a file format other than .nif. Currently you need to downgrade to Blender ve... DestinedTo Die
09:05 PM Revision aeb1acca (openmw): Remove enum names for AiWanderRepeat column
Stanislav Bas
08:49 PM Feature #2883 (Closed): OpenMW: game not playable if mod providing a spell is removed but the lis...
Jannik Heller
08:23 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
Jannik Heller wrote:
> > I created a new spell in that mod. When the game starts I can not access that (new) spell.
...
Who Knows
08:02 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
> I created a new spell in that mod. When the game starts I can not access that (new) spell.
Not quite sure what y...
Jannik Heller
02:43 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
I created a new spell in that mod. When the game starts I can not access that (new) spell. Who Knows
02:25 PM Feature #2883 (Resolved): OpenMW: game not playable if mod providing a spell is removed but the l...
I think I fixed it on master, also I fixed a similar issue in the quick keys menu. Please confirm. Jannik Heller
02:01 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
- bt didn't work
- spell has to be active (maybe be cast)
1 make mod containing (plain) spell (see attached pic f...
Who Knows
01:16 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
> Can you be more specific what "list of known spells"? List in the savegame or a list in another content file? Playe... Who Knows
01:04 PM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
Can you be more specific what "list of known spells"? List in the savegame or a list in another content file? Player'... Jannik Heller
02:41 AM Feature #2883: OpenMW: game not playable if mod providing a spell is removed but the list of know...
Actually the mod was not removed but the spell from the mod. Who Knows
02:40 AM Feature #2883 (Closed): OpenMW: game not playable if mod providing a spell is removed but the lis...
Error in framelistener: Spell 'asmo_conmer_spell' not found
[...]
Error in framelistener: Spell 'asmo_conmer_spell'...
Who Knows
08:47 PM Revision e14aedc7 (openmw): ModifyCommand uses a proper name of a modified nested value
Stanislav Bas
08:38 PM Revision d038ac2d (openmw): Sort tables by ID in the ascending order initially
Stanislav Bas
08:17 PM Revision ba8e4c22 (openmw): Avoid using loops to wrap angle values (Fixes #2882)
Jannik Heller
04:10 PM Bug #2881: Memory leak (small in vanilla, large with mods)
I think I've narrowed down the problem to one particular mod: The East Empire Company Expansion v2.0
http://mw.mod...
Tyler Robertson
09:26 AM Bug #2881: Memory leak (small in vanilla, large with mods)
The problem is that when RAM fills up the Operating System has two options.
Option one, tell programs that they ca...
Arthur Moore
08:57 AM Bug #2881: Memory leak (small in vanilla, large with mods)
I don't understand why the fact that OpenMW use available RAM is a bug.
Why do the fact that 98% of your RAM is us...
Marc Ernoult
03:41 AM Bug #2881: Memory leak (small in vanilla, large with mods)
I've got 8 GB. Other stuff, like Chromium and Emacs, takes up ~30% at any given time. This (with mods) leak causes Op... Tyler Robertson
02:24 PM Revision 52d8bc55 (openmw): Add missing checks to see if spell still exists when loading a savega...
Jannik Heller
02:02 PM Revision 3902513e (openmw): merge id collections
Marc Zinnschlag
12:41 PM Revision 5dd0ad68 (openmw): Fixed rest of travis errors.
David Teviotdale
12:00 PM Revision 3fa5c6a0 (openmw): fixed travis build failure
David Teviotdale
11:12 AM Revision 77a1d947 (openmw): extracted MWMechanics::getPlayer()
David Teviotdale
09:34 AM Revision 85bc41de (openmw): replaced FLT_MAX with numeric_limits.
David Teviotdale
04:04 AM Bug #2878: OpenMW-CS Verify reports "creature has non-positive level" but there is no level setting
Looks like this part was never implemented... cc 9cii
03:03 AM Bug #2878: OpenMW-CS Verify reports "creature has non-positive level" but there is no level setting
Maybe it's worth to mention that creatures made in a mod have 0 health and do not move or do anything else than stand... Who Knows

08/20/2015

01:42 AM Bug #2882 (Closed): Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some ...
*Hello,*
I've dropped approximately 30 items in the cell "Guild of Fighters" in Ald'ruhn, now each time I enter th...
Anthony R
01:25 AM Bug #2861: [MAC OS X] Saved game image preview missing
For the record, here's what I'm seeing in log after recent scrawl's commit:... Nikolay Kasyanov
12:45 AM Bug #2861: [MAC OS X] Saved game image preview missing
> perhaps this is another intel chipset issue
Nope. The readImage happens entirely on the CPU, we can rule out GPU...
Jannik Heller
11:59 PM Bug #2861: [MAC OS X] Saved game image preview missing
I thought that too might be the case. So I started a new game saved and took a screen shot.
I only get a failed to...
Jeffrey Haines
11:54 PM Bug #2861: [MAC OS X] Saved game image preview missing
I'm curious if the root cause of the issue is upon writing the screenshot or upon reading it. Do you also get an erro... Jannik Heller
11:51 PM Bug #2861: [MAC OS X] Saved game image preview missing
I tried this build by corristo: https://forum.openmw.org/viewtopic.php?f=20&t=2949&p=34376&hilit=0.37.0#p34374
I b...
Jeffrey Haines
11:40 PM Bug #2861: [MAC OS X] Saved game image preview missing
This is likely an issue with how you've built OSG. What image plugins do you have enabled? You'll need at least png, ... Jannik Heller
05:55 PM Bug #2861: [MAC OS X] Saved game image preview missing
The frame that's supposed to contain the image is transparent.
I receive "Failed to read savegame screenshot:" error...
Jeffrey Haines
05:37 PM Bug #2861: [MAC OS X] Saved game image preview missing
By "not present", do you mean the image is completely black, or is the frame that's supposed to contain the image tra... Jannik Heller
01:18 AM Bug #2881: Memory leak (small in vanilla, large with mods)
> But when I play with mods, one or more of the mods causes the issue to be 20-30x worse. Short trips like Balmora to... Jannik Heller
01:16 AM Bug #2881: Memory leak (small in vanilla, large with mods)
> To reproduce, I made a new character, console-buffed Strength, Speed, Athletics, and Acrobatics, and did a run/jump... Jannik Heller
12:50 AM Bug #2881 (New): Memory leak (small in vanilla, large with mods)
OpenMW version 0.36.1, revision ba79d31929, on Arch Linux.
I first noticed the issue when playing with mods, and m...
Tyler Robertson
12:31 AM Revision af3b0cd8 (openmw): Improve some error messages
Jannik Heller
11:37 PM Bug #2862 (Confirmed): [MaC OS X] Options to quit launcher
Please stop closing issues of which the respective code is not merged to the master branch yet. I have explained this... Jannik Heller
08:55 PM Bug #2862 (Closed): [MaC OS X] Options to quit launcher
This turned out to be a bug/conflict with QTs event system and SDLs. Jeffrey Haines
11:26 PM Feature #2528: Game Time Tracker
Feature is committed to master, but disabled by default. See https://wiki.openmw.org/index.php?title=Config_file_twea... Jannik Heller
11:06 PM Feature #2528 (Closed): Game Time Tracker
Jeffrey Haines
11:07 PM Bug #2281 (Closed): NPCs don't scream when they die
Jeffrey Haines
11:04 PM Bug #2878: OpenMW-CS Verify reports "creature has non-positive level" but there is no level setting
Missing as well:
health
magicka (=mana ?!)
fatigue
level
and - if MWedit is right - a few more.
Who Knows
09:46 PM Bug #2878 (New): OpenMW-CS Verify reports "creature has non-positive level" but there is no level...
./openmw-cs > new/existing plugin > objects > new creature -> look for where to set the level
> verify -> complaint...
Who Knows
10:28 PM Bug #2880 (New): OpenMW and OpenMW-CS: having a scale value of 0.000 makes the game laggy
OpenMW-CS:
Verify needs to report an error when scale is left 0.000 (I just tried for creatures). I suggest to prese...
Who Knows
10:00 PM Bug #2879 (New): OpenMW-CS: entered value of field "Buys *" is not saved for a creature
I just set "Buys *" (all fields to yes) > save > exit > open/load mod -> all values back to "no"
OpenMW version 0....
Who Knows
08:55 PM Revision 3b231b85 (openmw): removed incorrect optimization.
Now it fixes #2871 David Teviotdale
08:42 PM Revision 08325d14 (openmw): Merge remote-tracking branch 'dteviot/Bug2871'
Marc Zinnschlag
08:39 PM Revision d436dc33 (openmw): Merge remote-tracking branch 'jeffreyhaines/gametimetracker'
Marc Zinnschlag
08:28 PM Revision 5cb0353b (openmw): Merge remote-tracking branch 'jeffreyhaines/npcsdontscream'
Marc Zinnschlag
12:25 PM Bug #2868: Wrong behaviour when trying to "disarm" bow in the same way as in original engine
this almost sounds like a feature... You just exploited bows to make them into crossbows. vivec Ae Seht
11:52 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
Problem seems to be Cell mX = 1, mY = -13 (Region = "Ebonheart")
Is trying to create a path for:
imperial guard_...
David Teviotdale
10:11 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
@scrawl,
I'm not entirely sure removing the assertion was the correct fix.
The root bug is that CellStore::aStarSea...
David Teviotdale
11:50 AM Revision c0d3804b (openmw): Correctly handle disjoint pathgrid (Fixes #2871)
Bugfix:
When
1. Cell has multiple subgrids (i.e. path grid is disjoint)
2. Distance between destination and pathgrid...
David Teviotdale
10:29 AM Feature #2858: Openmw Launcher: please add a tab to the launcher for handling datafolders
Jeffrey Haines wrote:
> A feature like this would be cool, but it has to be in combination with loading saved games ...
Who Knows
10:00 AM Feature #2858: Openmw Launcher: please add a tab to the launcher for handling datafolders
I guess you mean ~/.config/opemw/openmw.cfg. Actually *the launcher* edits this file and *\(de-\)activates +some+ mod... Who Knows
08:17 AM Revision 0ee74071 (openmw): extracted common sub-expressions.
David Teviotdale
08:12 AM Revision ff5ef705 (openmw): extracted function CreatureStats::isParalyzed()
David Teviotdale
06:00 AM Bug #2737: Camera shaking when side stepping around object
Happens all the time when running at 120fps, hard to show it in video but its always there and vanilla Morrowinds ren... Thomas Callaghan
03:04 AM Bug #2875: [bug] special cases of fSleepRandMod not behaving properly.
case fRandSleepMod==0.0400 && hoursToWait==4:
still results in battles in Vanilla.
I think I am going to ask /r/M...
vivec Ae Seht

08/19/2015

01:28 AM Feature #2857 (Feedback needed): OpenMW Launcher: please make the list of mods sortable
Jeffrey Haines
01:25 AM Feature #2858: Openmw Launcher: please add a tab to the launcher for handling datafolders
Won't this conflict with the ini file? Doesn't the ini file influence certain mods?
A feature like this would be ...
Jeffrey Haines
01:24 AM Feature #2858 (Feedback needed): Openmw Launcher: please add a tab to the launcher for handling d...
Won't this conflict with the ini file? Doesn't the ini file influence certain mods?
A feature like this would be ...
Jeffrey Haines
10:16 PM Bug #2876: Game crash when approaching alit.
Possibly related to #2754. Nice to have reproduction steps. I'll have a look at this soon. Jannik Heller
06:54 PM Bug #2876: Game crash when approaching alit.
Still crashes with 9918b57. Alexandre Bury
06:35 PM Bug #2876: Game crash when approaching alit.
Forgot to mention that is was when running the git version *4f44291*. Will try again with the current head, 9918b57. Alexandre Bury
05:41 PM Bug #2876: Game crash when approaching alit.
It seems the file were not attached? (I get Internal Server Error in the upload panel).
Here they are meanwhile:
ht...
Alexandre Bury
05:38 PM Bug #2876 (New): Game crash when approaching alit.
After exiting the Favel ancestral tomb, near the Ahemmusa camp, my game crash whenever I approach a nearby alit.
R...
Alexandre Bury
09:46 PM Bug #2281 (Confirmed): NPCs don't scream when they die
@Jeffrey Haines, please stop Closing this issue. Your code was not merged to the master branch yet, thus the appropri... Jannik Heller
04:24 PM Bug #2281 (Closed): NPCs don't scream when they die
Jeffrey Haines
11:33 AM Bug #2281 (Confirmed): NPCs don't scream when they die
The status Closed is used when the respective fix has been merged. See https://wiki.openmw.org/index.php?title=Bug_Re... Jannik Heller
04:46 AM Bug #2281 (Closed): NPCs don't scream when they die
Jeffrey Haines
09:42 PM Bug #2877 (Rejected): Summoned creatures ignore target height
Duplicate of #1366. Jannik Heller
08:11 PM Bug #2877 (Rejected): Summoned creatures ignore target height
Some summoned creatures, such as a least bonewalker, use targetted spells like fireball. When targetting a small enne... Alexandre Bury
09:31 PM Revision ba79d319 (openmw): Merge pull request #733 from corristo/fix-build
OS X cursor workaround build fix Jannik Heller
09:23 PM Revision 166df289 (openmw): OS X cursor workaround build fix
Nikolay Kasyanov
09:19 PM Feature #2528 (New): Game Time Tracker
Lukasz Gromanowski
05:50 AM Feature #2528 (Closed): Game Time Tracker
Jeffrey Haines
07:28 PM Revision f94d3237 (openmw): Removed unused cmake import
Jeffrey Haines
07:23 PM Revision 61bb55af (openmw): Removed long int parameter
Jeffrey Haines
07:06 PM Revision 4a68ceae (openmw): Restrict the OS X cursor workaround to Intel graphics systems
Jannik Heller
05:31 PM Revision d91f1971 (openmw): Time played display setting
Jeffrey Haines
04:11 PM Revision 69729046 (openmw): Updated parameter name to reflect units
Jeffrey Haines
04:05 PM Revision e86891d6 (openmw): Time played displayed in save/load menus
Jeffrey Haines
04:03 PM Revision 9918b573 (openmw): Merge remote-tracking branch 'origin/master'
Marc Zinnschlag
04:00 PM Bug #2873: OpenMW: starting a new game leads to CTD / Fatal Error
Jannik Heller wrote:
> Seems like you're using a mod that is trying to PlaceAt something at the player's feet, _befo...
Who Knows
03:47 PM Bug #2873: OpenMW: starting a new game leads to CTD / Fatal Error
AFAIK the default start scripts take a few frames to move the player to the starting location. Jannik Heller
03:02 PM Bug #2873: OpenMW: starting a new game leads to CTD / Fatal Error
Jannik Heller wrote:
> Seems like you're using a mod that is trying to PlaceAt something at the player's feet, _befo...
Who Knows
11:53 AM Bug #2873: OpenMW: starting a new game leads to CTD / Fatal Error
Seems like you're using a mod that is trying to PlaceAt something at the player's feet, _before_ the player has even ... Jannik Heller
03:51 PM Revision e1baf1ea (openmw): NPCs scream when they die
Jeffrey Haines
03:49 PM Bug #2875: [bug] special cases of fSleepRandMod not behaving properly.
to better explain my proposal:
> change int x -> double/float x, remove hoursToWait from that calculation. doing so ...
vivec Ae Seht
03:31 PM Bug #2875 (New): [bug] special cases of fSleepRandMod not behaving properly.
In /apps/openmw/mwgui/waitdialog.cpp:
//offending lines?
int x = Misc::Rng::rollDice(hoursToWait);
if (x < stati...
vivec Ae Seht
12:15 PM Bug #2874 (Rejected): Activators don't pause their animation after opening inventory
Expected behaviour / script bug. The rocks are moved by a script with the MoveWorld command. The script does not chec... Jannik Heller
11:37 AM Bug #2874 (Rejected): Activators don't pause their animation after opening inventory
Steps:
1.Go to Gedna Relvel's tomb in Old Mournhold.
2.Step on the stone opening the secret door (image attached)
...
Denis Smirnov
05:57 AM Bug #1996 (In Progress): Resting interrupts magic effects
Jeffrey Haines

08/18/2015

01:26 AM Bug #1549: The Mad God: Tribunal, Dome of Serlyn
Indeed, good catch. Fixed in commit:681183df. Jannik Heller
11:40 PM Bug #1549: The Mad God: Tribunal, Dome of Serlyn
I guess that we have this issue active again after OSG switch. Denis Smirnov
01:24 AM Revision 232dfdc0 (openmw): Make an error message slightly more helpful
Jannik Heller
01:13 AM Revision 681183df (openmw): Restore handling of fog depth == 0 values (Bug #1549)
Jannik Heller
12:35 AM Bug #2873 (New): OpenMW: starting a new game leads to CTD / Fatal Error
openmw: /home/atti/tmp/openmw/openmw/apps/openmw/mwrender/../mwworld/ptr.hpp:69: MWWorld::CellStore* MWWorld::Ptr::ge... Who Knows
11:06 PM Revision 67bd6cd7 (openmw): Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}' Jannik Heller
09:53 PM Bug #2281 (Confirmed): NPCs don't scream when they die
Jeffrey Haines
08:16 PM Bug #2872 (New): Tab completion in console doesn't work with explicit reference
Functions that take a reference, like @gethealth@, are corretly completed when used with an implicit reference.
Howe...
Alexandre Bury
05:04 PM Bug #2871 (Closed): OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
Applied in changeset commit:openmw|dca08b0b42e1151e598d0e4cf95c4cb4306b508e. Jannik Heller
02:20 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
Possibly due to this change https://github.com/OpenMW/openmw/commit/5049c9ab6a85a58c0b56c2498ea55f36e359a397 cc 9cii
02:51 PM Revision dca08b0b (openmw): Remove a firing assert (Fixes #2871)
Jannik Heller
01:57 PM Bug #2849 (Confirmed): "Open" spell sometimes cannot find target
Jannik Heller
10:09 AM Bug #2849: "Open" spell sometimes cannot find target
Bug is fixed for touch spells, but not for target spells like Ekash's Lock Splitter scrolls. Denis Smirnov

08/17/2015

01:53 AM Bug #2866: Editor: use checkbox instead of combobox for boolean values
Confirmed, specifically this line:... cc 9cii
03:44 PM Bug #2866: Editor: use checkbox instead of combobox for boolean values
> Must be a recent change?
commit:8ae7c63c456985cea6198e9085023c5d7ce03c4b , most likely.
Jannik Heller
03:32 AM Bug #2866: Editor: use checkbox instead of combobox for boolean values
Must be a recent change? I'm currently stuck on 0.36.1 and I see checkboxes on that version. cc 9cii
12:21 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
I forgot to write that I set the player speed to 500.
load game > coc Ebonheart > player->setspeed 500 > run to th...
Who Knows
12:20 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
If you need it, I can send a full (gdb) backtrace (all threads). Who Knows
12:15 AM Bug #2871: OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
Loading cell 3, -12
openmw: /home/atti/tmp/openmw/openmw/apps/openmw/mwmechanics/pathfinding.cpp:224: void MWMechani...
Who Knows
12:14 AM Bug #2871 (Closed): OpenMW: Fatal Error / path finding / Assertion `!mPath.empty()' failed
Please set a proper subject.
What I did: coc Ebonheart > walk to the pub -> CTD / fatal error
Who Knows
12:09 AM Bug #2710: OpenMW: Surfaces clip/texture clipping
I tried BB 3.0 with BC 1.4-(beta). This solved almost all clipping problems. It looks like BC 1.1 is incompatible wit... Who Knows
10:01 PM Bug #2864 (Closed): Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inv...
Applied in changeset commit:openmw|b583a2ec330592ca1cf38d260640e2782dd121ff. Jannik Heller
09:22 PM Feature #2870 (New): OpenMW-CS: overview of records of a mod
It would be nice to have an "overview" that shows which kind of data a mod contains.
It happens often that I want ...
Who Knows
06:21 PM Revision e888fd70 (openmw): Merge remote-tracking branch 'scrawl/delete_noop'
Marc Zinnschlag
03:46 PM Bug #2863 (Closed): Inventory highlights wrong category after load
Applied in changeset commit:openmw|9fad33cd14b33c7fde4523a1189801b7e6689e1b. Jannik Heller
03:46 PM Bug #2849 (Closed): "Open" spell sometimes cannot find target
Applied in changeset commit:openmw|8426d376f02765a5e446c818a1f2d0b40c481f3a. Jannik Heller
03:46 PM Bug #2840 (Closed): Save/load menu is not entirely localized
Applied in changeset commit:openmw|afb3d94ba41263127d90416302ed26f97885fc98. Jannik Heller
03:46 PM Bug #2856 (Closed): Heart of Lorkhan doesn't visually respond to attacks
Applied in changeset commit:openmw|82419763687c7afea51ec807324099bff925d77a. Jannik Heller
03:46 PM Bug #2855 (Closed): Mouse wheel in journal is not disabled by "Options" panel.
Applied in changeset commit:openmw|7dd09dd637c317d3d94497b9d1cca4e1c4e54420. Jannik Heller
03:46 PM Bug #2148 (Closed): Verminous fabricants have little coloured box beneath their feet
Applied in changeset commit:openmw|58cd2b1a84828f406e2970b7d688fc1e01b0ba38. Jannik Heller
03:46 PM Bug #2781 (Closed): sleep interruption is a little off (is this an added feature?)
Applied in changeset commit:openmw|c57e72fe03c35e3c888e7e894f718914ef71744d. Jannik Heller
03:46 PM Bug #2853 (Closed): [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. ...
Applied in changeset commit:openmw|d76fb2d26601bf6d082762b68b157860d41fec0a. Jannik Heller
03:46 PM Bug #2832 (Closed): Cell names are not localized on the world map
Applied in changeset commit:openmw|e8c9d3ea2ae72fe72ae974e69a24490ab9c361a9. Jannik Heller
03:46 PM Bug #2811 (Closed): Targetted Open spell effect persists.
Applied in changeset commit:openmw|1e18a73b1c7ba1551a2eecbd1c4b45fd4298dd9a. Jannik Heller
03:46 PM Bug #2826 (Closed): locking beds that have been locked via magic psuedo-freezes the game
Applied in changeset commit:openmw|211deeb63e2c5f70dd3a8a78dcb8f16cd17b2c5d. Jannik Heller
03:46 PM Bug #2627 (Closed): Character sheet doesn't properly update when backing out of CharGen
Applied in changeset commit:openmw|0d8f07d5634a8127c350d3418e5b9dd836e67aa2. Jannik Heller
03:46 PM Bug #2790 (Closed): --start doesn't trace down
Applied in changeset commit:openmw|86f0e505e956583e9d62f13fd565a30f4a8f388f. Jannik Heller
03:41 PM Bug #2869 (Rejected): [bug] able to switch weapons using '[' and ']' when typing in text-input fi...
Duplicate of #2645. Jannik Heller
11:56 AM Bug #2869 (Rejected): [bug] able to switch weapons using '[' and ']' when typing in text-input fi...
I wouldn't have noticed it, but i switched activate to 'mouse button 2', jump to '[:space:]', and activate to 'e'.
...
vivec Ae Seht
02:11 PM Revision 4f442915 (openmw): Merge remote-tracking branch 'scrawl/editor_flickertypo'
Marc Zinnschlag
02:05 PM Revision 3992125b (openmw): Merge remote-tracking branch 'scrawl/master'
Marc Zinnschlag
02:04 PM Revision dc72b24f (openmw): Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft'
Marc Zinnschlag
02:03 PM Revision b5f3f052 (openmw): Merge remote-tracking branch 'slothlife/weather-settings-fix'
Marc Zinnschlag
04:02 AM Bug #2868 (New): Wrong behaviour when trying to "disarm" bow in the same way as in original engine
In the original engine, take a bow, equip some arrows, press and hold your "fire" key/button, and without releasing i... Bérenger Morel

08/16/2015

12:06 AM Revision b583a2ec (openmw): Make SetDelete a no-op for items in containers (Fixes #2864)
Jannik Heller
12:06 AM Bug #2864 (Resolved): Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC i...
Jannik Heller
11:32 PM Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory.
The item's script deletes itself:... Jannik Heller
10:05 PM Bug #2864 (Closed): Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inv...
When accepting the quest “Illuminated Order: Journey to Scourge Barrow” the npc give you an amulet that can teleport ... Amenophis .
11:56 PM Revision be7bd952 (openmw): Classes shouldn't use MWBase::Environment to access their own members.
Jordan Ayers
11:49 PM Feature #2867 (New): Editor: hide script error list when there are no errors
Please add an option (or do it by default) to hide the script error list when there are no errors. The list takes up ... Jannik Heller
11:45 PM Bug #2866 (Closed): Editor: use checkbox instead of combobox for boolean values
OpenMW-CS uses a "Yes/No" combobox for boolean values. Please use a checkbox instead. There are some usability issues... Jannik Heller
11:42 PM Revision d1e1c0f3 (openmw): Editor: fix a typo in ESM::Light flag mappings
Jannik Heller
11:34 PM Bug #2865 (New): Scripts silently fail when moving NPCs between cells.
I've noticed a few times that NPCs don't appear in locations where they should move: Mehra Milo didn't go to Holamaya... Denis Smirnov
09:46 PM Bug #2281 (In Progress): NPCs don't scream when they die
Jeffrey Haines
08:38 PM Bug #2281 (Resolved): NPCs don't scream when they die
Jeffrey Haines
08:25 AM Bug #2281 (In Progress): NPCs don't scream when they die
Jeffrey Haines
07:10 PM Bug #2710: OpenMW: Surfaces clip/texture clipping
This is still an issue here.
datafolders:
Adding data directory /home/share/gaming/openmw_2015-03-22 # con...
Who Knows
06:27 PM Revision 47dd9505 (openmw): copy meta data from game file when merging
Marc Zinnschlag
05:50 PM Bug #2863 (Resolved): Inventory highlights wrong category after load
Jannik Heller
05:21 PM Bug #2863 (Closed): Inventory highlights wrong category after load
The inventory usually highlights the current category (All, Weapons, Apparel, ...).
However, after loading a game, t...
Alexandre Bury
05:49 PM Revision 9fad33cd (openmw): Don't reset the item model's sort/filter options in updatePlayer (Fix...
Jannik Heller
05:40 PM Revision c8d6679a (openmw): Remove an unused function
Jannik Heller
03:24 PM Revision 1b663f01 (openmw): create merged document and open a view for it (document is still empt...
Marc Zinnschlag
02:47 PM Bug #2843: Strange head movements of creatures in combat
Edit: happens not exclusively to creatures, but to NPCs as well. Here is a hilarious example of this issue when casti... Denis Smirnov
12:37 PM Bug #2851: OpenMW [OSG] levitation persists despite waiting for an hour
Ah, sorry. I tried but couldn't reproduce. Who Knows
02:20 AM Bug #2851: OpenMW [OSG] levitation persists despite waiting for an hour
> Did you mess with time values via console (e.g. day, gamehour)?
Regardless, I think it would be good to fix this...
Jannik Heller
10:16 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
vivec Ae Seht wrote:
> int x = Misc::Rng::rollDice(100);
> //(...)
> if(x < (100*fSleepRandMod * log(hoursToWait) ...
vivec Ae Seht
08:09 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
edit: this feels right to me, but on further inspection vanillaMW had a much lower interruption rate than a i modeled... vivec Ae Seht
07:19 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
int x = Misc::Rng::rollDice(100);
//(...)
if(x < (100*fSleepRandMod * log(hoursToWait) )){
//prep for battle
ht...
vivec Ae Seht
05:09 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
the fSleepRestMod part is working well, the issue seems to be with
if(x < fSleepRandMod * hoursToWait)
this fun...
vivec Ae Seht
04:45 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
Denis Smirnov wrote:
> vivec Ae Seht wrote:
> > Jyby in IRC is helping me diagnose this issue. It seems to be only ...
vivec Ae Seht
10:13 AM Revision 5558962b (openmw): Merge remote-tracking branch 'scrawl/editor_creatureflag'
Marc Zinnschlag
10:06 AM Revision 8bb28c32 (openmw): Merge remote-tracking branch 'corristo/osx-hidpi'
Marc Zinnschlag
08:56 AM Revision 4d9d8a06 (openmw): Pathing bugfix.
When path contains one one point from path grid, point is no longer being discarded. David Teviotdale
08:55 AM Revision 942a987d (openmw): centralize the world/cell coordinate conversion logic.
David Teviotdale
08:00 AM Bug #2862 (Confirmed): [MaC OS X] Options to quit launcher
It would be nice if I could press Command + Q or go OpenMW -> Quit to close the launcher.
The only current way to ...
Jeffrey Haines
07:41 AM Revision 5049c9ab (openmw): removed unnecessary tests.
David Teviotdale
06:38 AM Revision 3d419a61 (openmw): Corrected some weather transition calculations
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some ...
Chris Boyce
05:18 AM Bug #2678 (Confirmed): Combat with water creatures do not end upon exiting water
Jeffrey Haines
04:46 AM Bug #2861 (New): [MAC OS X] Saved game image preview missing
When a player loads or saves his or her game they will not see the image preview for saved games.
Reproduction ste...
Jeffrey Haines
02:45 AM Feature #2860 (New): [MAC OS X] Cannot Command + Tab while in fullscreen
Usually Mac OS X applications including fullscreen ones allow the user to Command + Tab to switch the active program.... Jeffrey Haines
02:30 AM Bug #2859 (New): [MAC OS X] Cannot exit fullscreen once enabled
Reproducible steps:
1) Start OpenMW with fullscreen mode off.
2) Goto Menu->Options->Video and enable fullscreen ...
Jeffrey Haines
02:23 AM Bug #2842 (In Progress): Merchants can have few stocks of the same item
Jeffrey Haines
02:08 AM Bug #2373: Link against specific version of MyGUI
Pull request to MyGUI was merged, issue can be closed when MyGUI 3.2.3 is released and we choose to require that vers... Jannik Heller
02:06 AM Bug #2849 (Resolved): "Open" spell sometimes cannot find target
Jannik Heller
02:06 AM Revision 8426d376 (openmw): Use separate touch spell raycasts for actors and objects (Fixes #2849)
Jannik Heller

08/15/2015

01:57 AM Bug #2840 (Resolved): Save/load menu is not entirely localized
Jannik Heller
01:52 AM Bug #2840: Save/load menu is not entirely localized
> I think there is a bug with unnamed travel destinations (i.e. showing as region names). The code would attempt to t... Jannik Heller
01:48 AM Bug #2840: Save/load menu is not entirely localized
> Never got any problems with travel window though.
I think there is a bug with unnamed travel destinations (i.e. ...
Jannik Heller
01:32 AM Bug #2840 (Confirmed): Save/load menu is not entirely localized
Jannik Heller
01:55 AM Revision afb3d94b (openmw): Fix cell names in the save/load menu not being localised (Fixes #2840)
Jannik Heller
01:53 AM Revision c25dacb4 (openmw): Fix "Level" string in the save/load menu not being localised (Bug #2840)
Jannik Heller
01:51 AM Feature #2858 (Feedback needed): Openmw Launcher: please add a tab to the launcher for handling d...
There is the great feature of having/using more than one DataFolder at the same time in OpenMW.
It would be nice if ...
Who Knows
01:45 AM Feature #2857 (Feedback needed): OpenMW Launcher: please make the list of mods sortable
I'd like to have an easy overview what mods (esp files) are available and which are checked.
There could be two chec...
Who Knows
01:06 AM Bug #2843 (Confirmed): Strange head movements of creatures in combat
Jannik Heller
12:28 AM Bug #2069 (Confirmed): [Mod: Fireflies Invade Morrowind]: A couple of issues
Jannik Heller
08:45 PM Bug #2069: [Mod: Fireflies Invade Morrowind]: A couple of issues
> There is a weird texture effect at the back of the fireflies (see screenshot),
This seems to be caused by an und...
Jannik Heller
07:33 PM Bug #2069: [Mod: Fireflies Invade Morrowind]: A couple of issues
> they don't really seem to emit light
That's because of bug #2042. A light is added to the creature's inventory.
...
Jannik Heller
11:28 PM Bug #2856 (Resolved): Heart of Lorkhan doesn't visually respond to attacks
Jannik Heller
08:37 PM Bug #2856 (Closed): Heart of Lorkhan doesn't visually respond to attacks
In vanilla, when the Heart is hit by Keening and Sunder, it emits some particles, then reduces in size and finally va... Denis Smirnov
11:27 PM Revision 82419763 (openmw): Don't attempt to play non-existing hit animations (Fixes #2856)
Jannik Heller
10:53 PM Revision af5ffa55 (openmw): Don't warn about SDL touch events
Jannik Heller
10:37 PM Revision dbcce482 (openmw): OS X: enable high resolution mode for OpenMW & OpenCS
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenC...
Nikolay Kasyanov
10:28 PM Revision 47ac20af (openmw): Workaround flipped cursor on OS X
Jannik Heller
08:44 PM Bug #2855 (Resolved): Mouse wheel in journal is not disabled by "Options" panel.
Jannik Heller
08:26 PM Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
Also the part about the "Close" button was a mistake, it correctly disapears when opening the "Options" panel. Alexandre Bury
08:24 PM Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
Related to #1790. Alexandre Bury
08:23 PM Bug #2855 (Closed): Mouse wheel in journal is not disabled by "Options" panel.
In the journal, clicking the "Options" button shows a panel on top of the journal (with the "Topic" and "Quests" butt... Alexandre Bury
08:44 PM Revision 7dd09dd6 (openmw): Fix being able to flip journal pages with the mousewheel when the opt...
Jannik Heller
07:01 PM Bug #2148 (Resolved): Verminous fabricants have little coloured box beneath their feet
Jannik Heller
06:59 PM Bug #2148: Verminous fabricants have little coloured box beneath their feet
Preliminary diagnosis: TriShapes named "tri bip*" should be hidden/removed, *if* the mesh is for a Creature. Skinning... Jannik Heller
05:33 PM Bug #2148: Verminous fabricants have little coloured box beneath their feet
Issue seems to be related to naming of the trishape "Tri Bip01". If I rename it, it does start showing up in MW engin... Jannik Heller
07:01 PM Revision 58cd2b1a (openmw): Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fi...
Jannik Heller
06:39 PM Revision e36ebc77 (openmw): Editor: remove creature flag of unknown purpose from the UI
Jannik Heller
05:09 PM Bug #2373 (Resolved): Link against specific version of MyGUI
Made pull request to MyGUI repository. Jannik Heller
04:57 PM Bug #2373: Link against specific version of MyGUI
I believe the problem is in MyGUI's build system. The SOVERSION is set to MYGUI_MAJOR_VERSION, which is incorrect, be... Jannik Heller
04:19 PM Feature #2671: OpenMW: turn off expericence/attribute/... caps
Jeffrey Haines wrote:
> This is something we can do before 1.0.
great! :)
> But we need to ask some questions....
Who Knows
10:48 AM Feature #2671 (Feedback needed): OpenMW: turn off expericence/attribute/... caps
This is something we can do before 1.0.
But we need to ask some questions... Concerns I have are, does the ability...
Jeffrey Haines
04:10 PM Bug #2781 (Resolved): sleep interruption is a little off (is this an added feature?)
Jannik Heller
02:14 PM Bug #2781 (Confirmed): sleep interruption is a little off (is this an added feature?)
Jannik Heller
10:06 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
vivec Ae Seht wrote:
> Jyby in IRC is helping me diagnose this issue. It seems to be only my computer that is experi...
Denis Smirnov
08:03 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
issue seems to be related to the openmw-daily PPA for ubuntu.
problem does not exist on https://launchpad.net/~openm...
vivec Ae Seht
08:00 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
Assisted tester, did not find problem with compiler or code. Worked on his laptop, doesn't work on his linux machine.... Jeffrey Haines
07:56 AM Bug #2781 (Closed): sleep interruption is a little off (is this an added feature?)
Jeffrey Haines
07:27 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
https://www.youtube.com/watch?v=3445waxJooM
video of bug being created. also noting what i had to do to fix it wit...
vivec Ae Seht
06:16 AM Bug #2781: sleep interruption is a little off (is this an added feature?)
Jyby in IRC is helping me diagnose this issue. It seems to be only my computer that is experiencing this issue, or th... vivec Ae Seht
04:09 PM Revision c57e72fe (openmw): Adjust the sleep interruption chance (Fixes #2781)
Jannik Heller
10:35 AM Feature #2673 (Feedback needed): Make Morrowind playable with 3rd person view
Jeffrey Haines
10:30 AM Feature #2831 (Feedback needed): Feature Request - Boots for Beast Races
Post 1.0 feature.
Will need to consider beast armor code mechanics.
Jeffrey Haines
08:16 AM Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates u...
resting 1 hour bug was closed. vivec Ae Seht
04:29 AM Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates u...
I am opening up the source to look at how this is actually coded vivec Ae Seht
03:38 AM Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates u...
Jannik, you're amazing at this. I posted this bug report to reddit telling them about the exploit and advising them t... vivec Ae Seht

08/14/2015

11:14 PM Bug #2854: OpenMW [ogre]: crash when hitting escape about 1 second after execution
Please replace "crash" with "fatal error". :) Who Knows
10:47 PM Bug #2854 (New): OpenMW [ogre]: crash when hitting escape about 1 second after execution
This just happened when I hit escape around a second after openmw (ogre) started.... Who Knows
11:05 PM Bug #2850: OpenMW [OSG] wrong load order (?) leads to game crash
Well, it would be nice if the launcher tells the user which addons are missing - especially when they are in the list... Who Knows
01:39 PM Bug #2853 (Resolved): [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes...
Jannik Heller
01:38 PM Revision d76fb2d2 (openmw): Apply disintegrate only to weapons and armor (Fixes #2853)
Jannik Heller
10:13 AM Revision 5aeabe22 (openmw): Merge remote-tracking branch 'dteviot/PathfindingRefactor'
Marc Zinnschlag

08/13/2015

12:35 AM Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates u...
//warning before loading that youtube video, it seems i had my mic tooo close to my face. turn the volume down a litt... vivec Ae Seht
11:51 PM Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates u...
//version 0.36.1+git20150804.632~ubuntu15.04.1 vivec Ae Seht
11:41 PM Bug #2853 (Closed): [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. ...
In my Alfiq mod, I made it so that the Alfiq race cannot hold weapons, via a constant ability of 'disintegrate weapon... vivec Ae Seht
12:32 AM Bug #2838: Editor: '.' in a record name should be allowed
A quick workaournd is trivial, but this is more of a policy question for @zini... cc 9cii
11:58 PM Bug #2838: Editor: '.' in a record name should be allowed
THANK YOU Jannik!
I confirm this is also an issue, I could not create .1st clones of khajiit parts for my Alfiq m...
vivec Ae Seht
11:56 PM Bug #2842: Merchants can have few stocks of the same item
if you do 'tfh' which toggles fullhelp, you will notice the (usually) smaller of the two stocks are separated because... vivec Ae Seht
05:08 PM Revision 211deeb6 (openmw): Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
Jannik Heller
05:08 PM Revision 1e18a73b (openmw): Don't play magic effect sounds & visual effects for unsuitable target...
Jannik Heller
05:08 PM Revision 0d8f07d5 (openmw): Properly apply changes when backing out of chargen dialogs (Fixes #2627)
Jannik Heller
05:08 PM Revision e8c9d3ea (openmw): Fix cell names on world map not always being translated (Fixes #2832)
Jannik Heller
05:08 PM Revision 86f0e505 (openmw): Add a fixPosition for the --start exterior cell (Fixes #2790)
Jannik Heller
05:01 PM Revision c07ced4c (openmw): Editor: fix magic effect magnitudes incorrectly labelled as Min/Max R...
Jannik Heller
04:50 PM Bug #2852 (New): No murder bounty when a player follower commits murder
An easy exploit to avoid murder bounties that was not possible in vanilla MW.
Steps:
- Aggro an NPC
- Summon a...
Jannik Heller
04:12 PM Bug #2850: OpenMW [OSG] wrong load order (?) leads to game crash
The launcher does warn in form of a warning icon next to the plugin. Not sure what else we should do. Also, the word ... Jannik Heller
01:00 PM Bug #2850: OpenMW [OSG] wrong load order (?) leads to game crash
This might be connected to http://bugs.openmw.org/issues/2659 - please have a look at the gdb output in comment #12 f... Who Knows
02:49 PM Revision d8655f2f (openmw): forgot to connect merge operation signals
Marc Zinnschlag
01:02 PM Bug #2659: OpenMW / OpenMW-CS: savegame load fail due to script attached to NPCs
The gdb output of https://bugs.openmw.org/issues/2850 looks similar than this, with the exception that ./openmw crash... Who Knows
12:53 PM Revision e2377396 (openmw): inheriting Merge from QWidget instead of QDialog, because QDialog is ...
Marc Zinnschlag
12:03 PM Revision 904ad949 (openmw): added merge operation (doesn't do anything yet)
Marc Zinnschlag
10:15 AM Revision d5117725 (openmw): Merge remote-tracking branch 'rohit-n/gamepad'
Marc Zinnschlag
10:14 AM Revision 86dac4a6 (openmw): Merge remote-tracking branch 'dteviot/AiCombatRefactor'
Marc Zinnschlag

08/12/2015

01:42 AM Bug #2851: OpenMW [OSG] levitation persists despite waiting for an hour
Yes I did call 'set gamehour to 9' (from ~19:00). I am not very sure if I did it while the spell was active.
I'll t...
Who Knows
11:10 PM Bug #2851: OpenMW [OSG] levitation persists despite waiting for an hour
I can't reproduce this. Did you mess with time values via console (e.g. day, gamehour)? Jannik Heller
09:50 PM Bug #2851 (New): OpenMW [OSG] levitation persists despite waiting for an hour
> cast levitate > wait for 1 hour (use 't' and click on ok) -> you still levitate
After waiting for 24 hours levit...
Who Knows
09:08 PM Bug #2850: OpenMW [OSG] wrong load order (?) leads to game crash
Shouldn't the launcher at least give a note that "Imperial Guard anticlone" needs "Better Heads"? Who Knows
09:04 PM Bug #2850 (New): OpenMW [OSG] wrong load order (?) leads to game crash
game output on commandline:
Loading content file combined_money_mod_v1.12.esp
Loading content file New Npc Replac...
Who Knows
09:02 PM Bug #2844: Actors ignore vertical axis when following player
Dteviot is currently working on refactoring the ai packages.
One of his goals is to, eventually, move all the path f...
Arthur Moore
07:26 PM Bug #2844: Actors ignore vertical axis when following player
Tested vanilla now, and you are right (it was kinda strange for me, but I guess I was confused by "smart" script-assi... Denis Smirnov
04:35 PM Bug #2844: Actors ignore vertical axis when following player
I seem to recall that AI in vanilla MW engine wasn't reacting to levitation spells either. Jannik Heller
06:13 AM Bug #2844: Actors ignore vertical axis when following player
I confirm.
AiFollow uses AiPackage to do navigation. It does not include adjusting path to match target's height.
...
David Teviotdale
08:07 PM Bug #2849 (Confirmed): "Open" spell sometimes cannot find target
While playing I've seen at least two places where I cannot open door/container with a spell. First one is a small che... Denis Smirnov
05:13 PM Feature #2847: OpenMW Launcher: copying the path of a mod by using the context menu
Thanks, that helps! Who Knows
04:33 PM Feature #2847: OpenMW Launcher: copying the path of a mod by using the context menu
> Of course it would be much better if the CS asked the user where to save the 'initial' omwaddon file to.
You sho...
Jannik Heller
03:46 PM Feature #2847 (New): OpenMW Launcher: copying the path of a mod by using the context menu
Unfortunately the CS creates an omwaddon file in ~/.local/share/openmw/data when an .esp mod is loaded. I like to put... Who Knows
04:46 PM Bug #2848 (New): OpenMW-Launcher: you can not use an omwaddon when there is already another one i...
I have (different versions) of an omwaddon (same filename) in ~/.local/share/openmw/data and in ~/gaming/openmw_DF/
...
Who Knows
12:59 PM Feature #2846: OpenMW-CS: please add instant-preview for objects
sorry ... ment to be a "feature" request Who Knows
12:59 PM Feature #2846 (New): OpenMW-CS: please add instant-preview for objects
Sometimes you look for a specific weapon/... so it would be nice if there was something like a preview. You often hav... Who Knows
12:44 PM Feature #2845 (New): OpenMW-CS: open preview for armor/weapon/... on CTRL-doubleclick
Ctrl-doubleclick seems not to be used in the objects table.
It would be nice if the preview would open and show the ...
Who Knows
04:46 AM Revision d9b11f96 (openmw): Gamepad: Slow down simulated mouse with right trigger
in menus. Rohit Nirmal

08/11/2015

05:44 PM Bug #2844 (New): Actors ignore vertical axis when following player
1)Cast levitate on self and on actor following you.
2)Fly up
Following actor will run to the point right below you...
Denis Smirnov
11:49 AM Revision 7f398f87 (openmw): Merge remote-tracking branch 'corristo/osx-packaging-nextgen'
Marc Zinnschlag

08/10/2015

11:15 PM Revision 34d60136 (openmw): OS X: setup OSG plugins packaging
Nikolay Kasyanov
11:15 PM Revision 2ded28f6 (openmw): OS X: reintroduce packaging code
It's much simpler now thanks to bundle utilities with @rpath support. Nikolay Kasyanov
11:15 PM Revision c868010c (openmw): OS X: don't consider libs from `/usr/local` as "system dependencies" ...
Otherwise they won't be moved into final application bundle. Nikolay Kasyanov
11:15 PM Revision 5fba7400 (openmw): Borrow modified bundle utilities from https://github.com/Slicer/Slicer
They support dependencies with @rpath Nikolay Kasyanov
10:24 PM Bug #2843 (Confirmed): Strange head movements of creatures in combat
Sometimes when fighting different creatures, I see their heads do all sorts of movement, from small shaking(usually r... Denis Smirnov
09:38 PM Bug #2842 (In Progress): Merchants can have few stocks of the same item
As you can see in the image, trader has two stocks of Cyrodiilic Brandy. First one, of 5 pcs, is in his crate and is ... Denis Smirnov
08:34 PM Bug #2841 (New): "Total eclipse" happens if weather settings are not defined.
This one is not really OpenMW's problem, but I find it worth mentioning..
Russian version of Bloodmoon includes a br...
Denis Smirnov
07:41 PM Bug #2840: Save/load menu is not entirely localized
Region names are translated in .esm directly, so cells like "West Gash Region" have correct name in the load window. ... Denis Smirnov
07:20 PM Bug #2840: Save/load menu is not entirely localized
Level is an easy fix (sLevel). Cell name not so much. The name stored in the save file could be either a cell name, o... Jannik Heller
06:58 PM Bug #2840 (Closed): Save/load menu is not entirely localized
"Level" and cell name are not translated, while buttons and date/time are OK. Denis Smirnov
03:58 PM Bug #2839: Openmw failed to build on armhf
My guess is this change would do the trick.... Jannik Heller
11:33 AM Bug #2839 (New): Openmw failed to build on armhf
Hi,
I packaged openmw for the rpmfusion repository (rpm), and it fails to build on armhf. The problem is due to a ...
Alexandre Moine
10:30 AM Revision 55e3aaaa (openmw): made variable const.
David Teviotdale

08/09/2015

11:45 PM Bug #2467: Creatures do not respawn
Jannik Heller wrote:
> Creature and NPC respawning is set to iMonthsToRespawn (4 months of gametime) in OpenMW, just...
Denis Smirnov
03:33 PM Bug #2467: Creatures do not respawn
Creature and NPC respawning is set to iMonthsToRespawn (4 months of gametime) in OpenMW, just like respawning contain... Jannik Heller
07:23 PM Bug #2837: changeweather not applying if your sleep is interrupted
> I will do some testing how MW determines the current region
Seems identical to OpenMW behaviour.
Jannik Heller
04:21 PM Bug #2837 (Rejected): changeweather not applying if your sleep is interrupted
I will do some testing how MW determines the current region and open a new issue if necessary. Jannik Heller
03:56 PM Bug #2837: changeweather not applying if your sleep is interrupted
Perhaps that's it. Just tried it again in a location I know is in a specific region and it updated as it should. Lars Söderberg
03:48 PM Bug #2837: changeweather not applying if your sleep is interrupted
I can not reproduce this problem.
However, I noticed that the region name displayed on the map window is not nece...
Jannik Heller
03:26 PM Bug #2816: Better Clothes 1.1 – Torso is shown in First person.
> how do you specify 1st person body parts? I cannot seem to do the 'something_somethingelse_03_f.1st', as openCS won... Jannik Heller
04:19 AM Bug #2816: Better Clothes 1.1 – Torso is shown in First person.
how do you specify 1st person body parts? I cannot seem to do the 'something_somethingelse_03_f.1st', as openCS won't... vivec Ae Seht
03:26 PM Bug #2838 (New): Editor: '.' in a record name should be allowed
OpenCS does not allow the usage of '.' character in the name for cloned or newly created records.
It should be all...
Jannik Heller
07:58 AM Revision e42a2478 (openmw): Removed tests that are not necessary.
David Teviotdale
04:29 AM Revision 2b9e22f5 (openmw): extracted function stopAttack().
David Teviotdale
04:25 AM Bug #2812: AI pathfinding algorithm sometimes leads to traffic jams
while you wait on this to be resolved, waiting/resting 1 hour functions as a work-around for this, it makes the NPCs ... vivec Ae Seht
04:20 AM Revision 0884a379 (openmw): extracted function isTargetMagicallyHidden().
David Teviotdale
04:18 AM Revision 03885142 (openmw): Removed unneeded temp variables.
Corrected case of function names. David Teviotdale
04:10 AM Revision 50ddcd19 (openmw): more attack logic moved into AiCombatStorage.
David Teviotdale
04:08 AM Revision 0735e3e0 (openmw): move start attack logic to AiCombatStorage.
Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277 David Teviotdale
04:06 AM Revision 1676bf91 (openmw): CombatMove logic moved into AiCombatStorage.
Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277 David Teviotdale

08/08/2015

08:16 PM Bug #2835: [exploit/bug] ability to slowly move when overencumbered [third person only]
vivec Ae Seht wrote:
> I will upload a video of this bug being produced without interrupting the readying animations...
vivec Ae Seht
08:05 PM Bug #2835: [exploit/bug] ability to slowly move when overencumbered [third person only]
it is not an issue in vanilla morrowind (this specifically), although i was able to reproduce in vanilla the exploit ... vivec Ae Seht
06:31 PM Bug #2835: [exploit/bug] ability to slowly move when overencumbered [third person only]
I don't think you need to cancel the anims for this to work, it's just a bit faster this way.
the issue happens whe...
vivec Ae Seht
11:27 AM Bug #2835: [exploit/bug] ability to slowly move when overencumbered [third person only]
The vanilla MW engine doesn't allow you to cancel equipping animations as shown in the video. However, you can still ... Jannik Heller
09:11 AM Bug #2835: [exploit/bug] ability to slowly move when overencumbered [third person only]
I am actually getting a little backwards momentum from weapon->spell readying in first person as well, so i guess it'... vivec Ae Seht
05:55 AM Bug #2835 (New): [exploit/bug] ability to slowly move when overencumbered [third person only]
I noticed if you ready weapon nonstop, your character moves slowly [to the right with my dunmer, backwards with my al... vivec Ae Seht
06:36 PM Bug #2467: Creatures do not respawn
Confirming this bug in latest builds.. No respawns in weeks of gametime, whether I dispose of corpses or not.
Hurts ...
Denis Smirnov
05:09 PM Bug #2837 (Rejected): changeweather not applying if your sleep is interrupted
If you change the weather with the console command "changeweather", you have to wait an hour for it to be applied. If... Lars Söderberg
04:56 PM Bug #2836 (New): Importer/Launcher not showing relevant MW installation and importing esm/esp fro...
+Background:+
Reinstalled Windows recently and just now reinstalled Morrowind. I chose the location D:\Games\Morro...
Lars Söderberg
04:47 PM Revision 708cacde (openmw): disable merge menu item when a merge is already in progress
Marc Zinnschlag
11:02 AM Task #2725 (Closed): Editor: Remove Display_YesNo
Marc Zinnschlag
11:02 AM Task #2730 (Closed): Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView
Marc Zinnschlag
11:02 AM Feature #1998 (Closed): Editor: Magic effect record verifier
Marc Zinnschlag
11:01 AM Revision 3046795a (openmw): updated credits file
Marc Zinnschlag
11:00 AM Revision 23ccee01 (openmw): Merge remote-tracking branch 'dieho/master'
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
Marc Zinnschlag
10:50 AM Revision 7f10a7f2 (openmw): Merge remote-tracking branch 'smbas/feature-mgef-verifier'
Marc Zinnschlag
10:47 AM Revision d29862ea (openmw): Merge remote-tracking branch 'emperorarthur/anim_fail'
Marc Zinnschlag
10:47 AM Revision be6a85c7 (openmw): Merge remote-tracking branch 'emperorarthur/nif_tester_updates'
Marc Zinnschlag
10:42 AM Revision b74a1421 (openmw): Merge remote-tracking branch 'origin/master'
Marc Zinnschlag
10:35 AM Revision 1eed1c4d (openmw): Merge remote-tracking branch 'dteviot/AiCombatPerFrameUpdate'
Marc Zinnschlag
04:41 AM Feature #2834: have openMW's UI remember what menu items were 'pinned' across boots.
top right corner*
there should really be a way to edit the pre-existing posts... :[ small typos...
vivec Ae Seht
04:41 AM Feature #2834 (New): have openMW's UI remember what menu items were 'pinned' across boots.
OpenMW already remembers the locations and sizes of the UI elements, but I have to re-pin my map every time i boot in... vivec Ae Seht
02:53 AM Revision 20078c41 (openmw): Removed now unneeded script
Arthur Moore
02:52 AM Revision c7b97ee9 (openmw): Cleaned up niftest's output
A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
Arthur Moore
02:52 AM Revision 3d78ee0c (openmw): niftest now scans BSA files in directories for nif errors
The program is explicit so the user knows exactly where the bad file is. Arthur Moore
02:52 AM Revision 6a6da42b (openmw): Updated niftest's help message
Arthur Moore
02:51 AM Revision efadce3e (openmw): Have niftest handle directories as well
Note: BSA files within the directory must be passed manually. Arthur Moore
02:51 AM Revision 865491d1 (openmw): Added a help message to niftest
Now using the boost argument parser. Arthur Moore
02:17 AM Feature #2831: Feature Request - Boots for Beast Races
Just unbeasting Khajiits and Argonians just make them walk like human races. It's an odd vision. (pics attached).
...
Amenophis .

08/07/2015

11:05 PM Feature #2831: Feature Request - Boots for Beast Races
this is uber easy to mod, tbh...
races->[argonian/khajiit]->untick [beast race]
vivec Ae Seht
10:58 PM Bug #2833 (New): [cosmetic] Players swimming at water's surface are slightly too low.
https://forum.openmw.org/viewtopic.php?f=2&t=3013
VERY low priority, this is not game breaking nor really all that...
vivec Ae Seht
03:34 PM Revision 56b7196b (openmw): Remove incorrect implementation of "Clouds Maximum Percent" weather s...
Jannik Heller
02:59 PM Bug #639 (Closed): Sky horizon at nighttime
Jannik Heller
12:47 PM Revision 52dbb24b (openmw): Merge pull request #708 from slothlife/sky-render-fixes
Fix several sky rendering bugs, maybe also #639 Jannik Heller
07:08 AM Revision 3235cecd (openmw): Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related ...
Chris Boyce

08/06/2015

11:29 PM Bug #2832 (Resolved): Cell names are not localized on the world map
Jannik Heller
10:07 PM Bug #2832 (Closed): Cell names are not localized on the world map
Using russian MW with latest Windows x64 nightly.
Cell names appear localized on first visit to the place, but after...
Denis Smirnov
01:17 PM Revision ff2dab8d (openmw): Remove check for an empty Particle from Magic effects verifier
Stanislav Bas
12:58 PM Revision 4fd3097c (openmw): improved adjuster widget problem reporting
Marc Zinnschlag
12:52 PM Revision b83f9445 (openmw): added UI for merge tool (merge tool itself is still missing)
Marc Zinnschlag
12:27 PM Feature #2818 (Closed): Editor: allow copying a record ID to the clipboard
Applied in changeset commit:openmw|469a896ca16cf59a29ea6cb33b9e9b7d42241871. Marc Zinnschlag
08:44 AM Feature #2818 (In Progress): Editor: allow copying a record ID to the clipboard
Marc Zinnschlag
08:45 AM Revision 469a896c (openmw): make non-editable fields in dialogue sub view selectable (Fixes #2818)
Marc Zinnschlag
08:41 AM Feature #2824: Editor: startup screen
That should be an optional feature (some people prefer to start with a blank window).
> We could make use of this ...
Marc Zinnschlag
08:37 AM Bug #2823: Editor: script editor is sluggish
Can't confirm that either. Delay set to 100, no sluggishness. Marc Zinnschlag
08:25 AM Revision f06c4c1e (openmw): Merge remote-tracking branch 'origin/master'
Marc Zinnschlag
08:25 AM Revision 8dc5b8aa (openmw): Merge remote-tracking branch 'ace/patch-1'
Marc Zinnschlag
05:02 AM Revision 238ae419 (openmw): Fix use of incorrect material for Sun
Chris Boyce
04:03 AM Revision f2e51b05 (openmw): Use diffuse alpha to fade Sun
Chris Boyce
02:57 AM Bug #2828 (Closed): Launcher don't display the version anymore
> Perhaps that should be fixed, so the launcher displays the version number even if no git data is present in the ver... Jannik Heller
02:54 AM Revision 5602cd9b (openmw): Fix the launcher's version label for builds with no git commit info
Jannik Heller

08/05/2015

09:34 PM Bug #2828: Launcher don't display the version anymore
The version file was included, twice. I've submitted a tiny pull request to skip packaging the useless second file.
...
Alexander Olofsson
01:26 PM Bug #2828: Launcher don't display the version anymore
Most likely the packager forgot to include the "version" file generated by the build process. Jannik Heller
12:31 PM Bug #2828: Launcher don't display the version anymore
I have the same with also Windows 7 64bits.
I check with the 0.36.0 wich is still installed in my computer, the ve...
Marc Ernoult
12:17 PM Bug #2828 (Closed): Launcher don't display the version anymore
Tested with windows.
Win 7, 64 bits.
OpenMW-latest-8da9eec-win64
Amenophis .
06:03 PM Feature #2831 (Feedback needed): Feature Request - Boots for Beast Races
Make the engine has an option to recognize a beast race and automatically disable the “body part foot” of the boots, ... Amenophis .
05:35 PM Bug #2830 (Closed): Script compiler does not accept IDs as instruction/functions arguments if the...
Applied in changeset commit:openmw|cbf9f83b855e382375c17c2fc64eec582e31714a. Marc Zinnschlag
05:02 PM Bug #2830 (Closed): Script compiler does not accept IDs as instruction/functions arguments if the...
The problem existed all along, but surfaced only recently, because until recently keywords enclosed in quotes would b... Marc Zinnschlag
05:20 PM Revision cbf9f83b (openmw): allow use of IDs as function arguments, even if the ID matches a keyw...
Marc Zinnschlag
05:10 PM Revision 46ce04a6 (openmw): Don't package duplicate version for Windows
The real version file is in the resources folder, and that's where it's read from. So the extra file is unused, and r... Alexander Olofsson
05:00 PM Bug #2829 (New): Incorrect order for content list consisting of a game file and an esp without de...
The content selector returns the content list in the wrong order when the list consists of a game file and an esp fil... Marc Zinnschlag
04:07 AM Revision ea2f88a3 (openmw): Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derive...
Chris Boyce
02:21 AM Feature #2827 (Rejected): [request] Disposition lowering when talking to NPC with weapons out, un...
Jannik Heller

08/04/2015

01:04 AM Feature #2827: [request] Disposition lowering when talking to NPC with weapons out, until you put...
remove this, it seems to be working not. odd.
this request is irrelevant.
vivec Ae Seht
08:06 PM Feature #2827 (Rejected): [request] Disposition lowering when talking to NPC with weapons out, un...
I noticed this is not yet implemented?
http://www.uesp.net/wiki/Morrowind:Disposition#Raising_Disposition
in vani...
vivec Ae Seht
10:50 PM Revision 8c8c5328 (openmw): Rewrite of the description
Alexandre Moine
08:09 PM Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
i figured. especially since i couldn't unlock with with console commands.
I made a pretty awesome alarm clock wit...
vivec Ae Seht
05:33 PM Bug #2826 (Resolved): locking beds that have been locked via magic psuedo-freezes the game
Actually, locking a bed shouldn't have been possible to begin with. Jannik Heller
11:45 AM Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
s/lockpick key/left-mouse-button(or whatever key you have attack associated with)/g
vivec Ae Seht
11:44 AM Bug #2826 (Closed): locking beds that have been locked via magic psuedo-freezes the game
this might be related to the area-of-effect open spell bug reported recently ( https://bugs.openmw.org/issues/2811 )
...
vivec Ae Seht
05:56 PM Bug #2811 (Resolved): Targetted Open spell effect persists.
Jannik Heller
11:36 AM Bug #2811: Targetted Open spell effect persists.
this also happens with 'lock' spells.
I have a potentially related bug report with some more information in the fo...
vivec Ae Seht
03:58 PM Revision 8ae7c63c (openmw): #2730 and #2725
taras.kudryavtsev
03:19 PM Revision cbc83092 (openmw): Don't allow empty value of School field in Magic Effects table
Stanislav Bas
02:57 PM Bug #2825 (Rejected): Human AI combat doesn't look up or down when tracking combat targets
Duplicate of #1366. Jannik Heller
09:01 AM Bug #2825 (Rejected): Human AI combat doesn't look up or down when tracking combat targets
When a guard attacks a kagouti, they kill it just fine. Similarly, guards are REALLY good at killing the player; howe... vivec Ae Seht
01:06 PM Revision 581ea266 (openmw): Add appdata file for openmw and install it
Alexandre Moine
11:17 AM Bug #2819: Editor: bodypart's race filter not displayed correctly
Sorry, currently not in a position to submit a pull request, but something like below should mimic vanilla behaviour.... cc 9cii
08:20 AM Revision 58f732eb (openmw): Update path following checks each frame in AiCombat.
David Teviotdale
08:17 AM Revision ad9bab0b (openmw): Removed redundant if.
David Teviotdale
08:15 AM Revision 4256e151 (openmw): Fixed error in deciding type of attack
David Teviotdale
08:14 AM Revision 21e249cb (openmw): pass parameters as const &
David Teviotdale
06:16 AM Bug #2823: Editor: script editor is sluggish
Not really seeing any slowdowns with 5 subviews open (this is on an old core 2 duo laptop) cc 9cii
05:39 AM Bug #2820: Editor: table sorting is inverted
Sorry, currently not in a position to submit a pull request, please try:... cc 9cii
03:27 AM Bug #2821: Editor: undo/redo command labels are incorrect
Right. Changing to ... cc 9cii
02:36 AM Bug #2821: Editor: undo/redo command labels are incorrect
Hmm... Above does not solve all use cases... cc 9cii
02:23 AM Bug #2821: Editor: undo/redo command labels are incorrect
This should fix the issue:... cc 9cii
02:27 AM Bug #2816: Better Clothes 1.1 – Torso is shown in First person.
Who Knows wrote:
> I do really think that is a feature!
> Anyhow you do not use darknuts "first persopn enhanced" m...
Amenophis .
 

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