Missing animations during spell/weapon stance switching
Vanilla game:
- Switch to spell (R button): 1.1 Actor holsters his weapon (weapon unequip animation) 1.2. Actor prepares casting stance (spellcast equip animation)
- Switch to weapon (F button): 2.1 Actor releases his casting stance (spellcast unequip animation) 2.2. Actor draws his weapon (weapon equip animation)
OpenMW:
- Switch to spell (R button): actor prepares casting stance (spellcast equip animation)
- Switch to weapon (F button): actor draws his weapon (weapon equip animation)
Obviously in OpenMW stance change is a much faster and missing animations. Also this behaviour conflicts with upcoming "weapon sheathing":https://forum.openmw.org/viewtopic.php?f=6&t=4973 feature.
(RM-4327 from redmine: created on 2018-02-25 by Andrei Kortunov, , closed on 2018-06-08 by Andrei Kortunov)