SCRIPT SYNTAX – PlaceItem and Abot’s WaterLife error only on OpenMW
Abot’s Water Life dynamicaly creates aquatic creatures, reefs, sponges, bubbles, sunken ships and underwater palaces around the player. https://www.nexusmods.com/morrowind/mods/42417/?
Many of their scripts use the following syntax: ab01_spawn->PlaceItem ab01wlBottle01 x1 y1 x2 0 (found in the line 44 of the script ab01wlcrChestMappedScript)
With OpenMW-CS such script returns with an error: “stray explicit reference (ignoring it) (PlaceItem), on another side, MWSE don’t complain even with the highest error check preset.
Vanilla Morrowind accept that syntax and create such objects and creatures correctly.
Tested with OpenMW 43 RC1.
(RM-4188 from redmine: created on 2017-11-02 by Amenophis ., , closed on 2017-11-02 by nobody, duplicates #2374 (closed))