Pickpocketing behaviour is different from vanilla
How it works in Morrowind:
- If you try to steal an item and pickpocked failed, a "Pickpocket" crime with iCrimePickPocket bounty will be reported.
- Even in this case an engine checks for pickpocketing on window closing, so a second "Pickpocket" crime can be reported.
- If a target is knocked down, and a player was caught on inventory closing, a "Pickpocket" crime with iCrimePickPocket bounty will be reported. Otherwise a "Theft" crime will be reported (a bounty depends on item value).
- If a crime was reported, unconscious actors do not become hostile (since they can not see the crime and report about it).
How it works in OpenMW:
- If you try to steal an item and pickpocketing was failed, a "Theft" will be reported (a bounty depends on item value).
- An engine just disables a pickpocketing window without check (but maybe this behaviour is more consistent).
- If a target is knocked down, you can just take any item from it without any bounty.
- If a crime was reported, unconscious actors become hostile too and still can report about crime.
Note: you can loot only friendy unconscious actors, so you can use a "modcurrentfatigue" console command to reproduce this bug.
(RM-4131 from redmine: created on 2017-09-30 by Andrei Kortunov, , closed on 2017-10-01 by Andrei Kortunov)