Incorrect enemy behavior when exhausted
When an enemy's fatigue is fully depleted and they collapse from exhaustion (using the PC's hand-to-hand skill in this instance) it's possible they will immediately get back up rather than laying prone for a few seconds. I have also seen them enter the prone position in a single frame (no falling-down animation), though more rarely.
Aside from looking wonky visually this can make dispatching enemies with your hand-to-hand skill much more time-consuming.
(RM-3884 from redmine: created on 2017-05-26 by August Avatar, , closed on 2017-11-05 by rexelion .)