Can not map "next weapon" or "next spell" to controller
In the original engine for Morrowind, if you went into the .ini file, you could change the gamepad option from 0 (disabled) to 1. Doing this allowed all of the keyboard keys to be mapped to any controller.
OpenMW can map most of the functions on the keyboard to the controller but not all of them. As of OpenMW 0.40 it is not possible to map "next weapon", "previous weapon", "next spell", "previous spell" to the controller even though this was fully possible in the original engine.
My own initial investigation into this led me to look at openmw/apps/openmw/mwinput/inputmanagerimp.cpp . I noticed that cycleweaponleft, cycleweaponright, cyclespellleft, cyclespellright were available for the keyboard but were not in the list for controller support.
Now, I am not a programmer. I am too cautious to simply type it in myself. I think it would be better if someone who actually knows what they are doing took a look at this. Sure, I think that is the correct place to edit but maybe I'm wrong.
The reason I am reporting this as a bug instead of a feature request is because the original engine can do it and therefore as per the stated goal of OpenMW, this needs to be done. However, I do know that a lot of other things are probably higher on the list for 1.0.
Thank you to whoever can get this done.
(RM-3613 from redmine: created on 2016-11-04 by David Billiot, , closed on 2017-02-06 by scrawl .)