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Bug #3597

Non-portable player light does not interact well with normal maps

Added by DestinedTo Die 3 months ago. Updated 3 months ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Game Mechanics
Target version:
-
Start date:
10/17/2016
% Done:

100%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

Having a non-portable light in player inventory causes normal mapped objects to fully light up to maximum brightness as shown in this screenshot.

http://i.imgur.com/TvoUoMq.jpg

I tested without normal maps. It doesn't occur.

Tried clamped lighting true and false. No difference.

I tested with the light being outside of player's inventory (in the exterior). The light then functions normally.

Associated revisions

Revision 77bc8073
Added by Jannik Heller 3 months ago

Attenuate the light ambient in lighting.glsl (Fixes #3597)

History

#1 Updated by Jannik Heller 3 months ago

  • Status changed from New to Closed
  • Assignee set to Jannik Heller
  • Target version deleted (openmw-0.41)
  • % Done changed from 0 to 100

#2 Updated by DestinedTo Die 3 months ago

Seems like things got much better, but lighting still behaves strangely. I made a video to show it in action.

https://www.youtube.com/watch?v=aKkJFM-hFW4&feature=youtu.be

Also available in: Atom PDF