Non-portable player light does not interact well with normal maps
Having a non-portable light in player inventory causes normal mapped objects to fully light up to maximum brightness as shown in this screenshot.
I tested without normal maps. It doesn't occur.
Tried clamped lighting true and false. No difference.
I tested with the light being outside of player's inventory (in the exterior). The light then functions normally.
#2 Updated by DestinedTo Die 3 months ago
Seems like things got much better, but lighting still behaves strangely. I made a video to show it in action.