Golden saint always dispelling soul trap / spell priority issue
If you summon a golden saint in OpenMW, aggro it and cast soul trap on it, it will immediately go and dispel it. Every time. In the original game, immediate dispel was but one of many options the golden saint could take. In my experience, it usually ignored the spell altogether, or waited a bit before dispelling.
This makes it really annoying to catch souls of golden saints (at least summoned ones, I haven't tried wild ones yet). I usually have to cast soultrap when she's already far down and finish her with a scroll, since I'm not skilled with any weapons and casting a spell takes too long.
If OpenMW wants to mimic the behaviour of the original game (maybe fixing some bugs here and there), I think this should be considered an issue.
See also: #2341 (closed), #2760 (closed)
(RM-3441 from redmine: created on 2016-06-12 by Martin Zeller, , closed on 2017-06-04 by Andrei Kortunov)