sleep interruption inside dungeons [bug]
In vanilla, if you went into Samarys Ancestral Tomb (or similar locations) and rested near the entrance, you would be completely safe. in the newest version of openMW (0.39.0), enemies seem to have an uncanny ability of teleporting through the closed door and attacking the second your wait/rest is over -- even if the door is locked.
steps to reproduce:
- go to samarys Ancestral Tomb
- wait/rest near the door for a couple hours
- fight for your life.
steps to verify this is non-vanilla behavior:
- go to Samarys Ancestral tomb
- right at entrance, rest/sleep/wait at the door for hours and hours
(RM-3423 from redmine: created on 2016-06-03 by vivec Ae Seht, , closed on 2016-06-06 by scrawl .)
Edited by redmine