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Bug #3139

Ghost Fence light shows terrain seam

Added by Gordon Hales almost 2 years ago. Updated 2 months ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Rendering
Target version:
-
Start date:
01/08/2016
% Done:

0%

Reproducibility:
Always
Operating system:
Linux
Severity:
Normal

Description

Light from the Ghost Fence shows a visible terrain seam, as per the attached screenshot.

I am using 0.37, and an Nvidia card with proprietary driver.

GhostgateSeam.jpg View - Visible terrain seam (324 KB) Gordon Hales, 01/08/2016 04:03 AM

MorrowindSeam.jpg View - vanilla terrain seam (244 KB) Gordon Hales, 01/12/2016 06:28 AM


Related issues

Duplicated by OpenMW - Bug #4208: Moving lights issues Rejected 11/11/2017

History

#1 Updated by scrawl . almost 2 years ago

What are the coordinates? (type player->bc to find out). I am curious if this seam is visible with the original engine as well. It might be a result of poor light radius/attenuation settings.

#2 Updated by Gordon Hales almost 2 years ago

Grid 1 4
12943.8 38807.9 3858.24

I don't know about Morrowind. I think I can find it though.

#3 Updated by Gordon Hales almost 2 years ago

So, I had an old save and whatever version of Wine I have loaded Morrowind.

The attached screenshot shows Morrowind suffers from this as well.

And good grief! I was attacked by about 20 Cliff Racers just walking from Ald'Ruhn to the Ghost Fence.

#4 Updated by scrawl . almost 2 years ago

  • Category set to Rendering
  • Target version set to openmw-future

#5 Updated by scrawl . 2 months ago

  • Status changed from New to Rejected
  • Target version deleted (openmw-future)

Not really a bug - would be a new feature (i.e. use light radiuses large enough for the lights to completely fade off). This feature has been on my mind, but unfortunately it would make certain areas in the game too bright and would also reduce performance by a lot. Best to do this as part of a 'deferred shading' option (for which some lights will need to be adjusted anyways, and performance will no longer be a concern).

#6 Updated by scrawl . 29 days ago

  • Duplicated by Bug #4208: Moving lights issues added

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