Game crashes when character enters a certain area
Using Ubuntu
Openmw 0.35.0
On Solstheim there is an area on the coast between Raven Rock and Fort Frostmouth where there are three bad guys and a small row boat not far from a snow bear. If I avoid that one area I can play the game and so far finding bugs is becoming very difficult because everything seems to work as well or better than the original engine. However, if my character enters that one area the game will crash, freeze for a bit and eventually turn black. In the terminal I get the following lines printed.
Unhandled property type: NiShadeProperty Unhandled property type: NiShadeProperty Unhandled property type: NiShadeProperty warning line 23, column 6 (endif) endif without matching if/elseif warning line 38, column 6 (endif) endif without matching if/elseif Animation idle4 not found Animation idle4 not found Animation idle4 not found Unloading cell Unloading cell Unloading cell Animation idle4 not found Playing music/battle/mw battle 4.mp3 NIFSkeletonLoader: Warn: Unhandled NiPathController from node Plane04a in meshes\e\magic_hit_rest.nif NIFSkeletonLoader: Warn: Unhandled NiPathController from node Plane10a in meshes\e\magic_hit_rest.nif NIFSkeletonLoader: Warn: Unhandled NiPathController from node Plane16 in meshes\e\magic_hit_rest.nif Animation idle4 not found Animation idle4 not found Animation idle4 not found Animation idle4 not found Animation idle4 not found Playing music/explore/mx_explore_5.mp3 Playing music/battle/mw battle 8.mp3 Unhandled property type: NiShadeProperty Unhandled property type: NiShadeProperty Unloading cell Unloading cell Unloading cell loading cell -25, 14 loading cell -24, 14 loading cell -23, 14
*** Fatal Error *** !!! Failed to exec debug process Segmentation fault (core dumped)
(RM-2420 from redmine: created on 2015-03-02 by David Billiot, , closed on 2015-03-03 by scrawl .)
Attachments: crash.log