Lantern glas opaque to flame effect from certain viewing angles
I noticed this bug in the Shaman's Hut of the Skaal Village. There is a lantern[1] which at first appeared to have no flame at all (see screenshots), but when I equipped it on my character I noticed that the flame was visible from some viewing angles. Further testing revealed that it is only visible when you observe the lantern from below, i.e. it is higher up than about half the screen height. When I moved the camera position right into the lantern, the flame was visible from above too, so it must have something to do with the lantern glas (though other flame effects seem to work just fine when observed through the lantern)
Happens with both OpenGl and D3D9, vanilla Morrowind always shows the flame.
Steps to reproduce:
- Get the lantern light_com_lantern_01_128 (or coc to the Shaman's Hut)
- Equip the lantern or put it somewhere and look at it from different angles
- [optional] Move the camera inside the lantern and observe
OpenMW version: x64 Nightly e81d2a9d by Ananace
[1] Content file: Bloodmoon.esm RefNum: 11804 RefID: light_com_lantern_01_128 Cell: Skaal Village, Shaman's Hut Coordinates: Vector3(-177.063, -256.103, -101.059) Model: meshes\l\Light_Com_Lantern_01.NIF
P.S. Ah, feels good to report bugs again, hopefully I will be at 100 when I finish the Bloodmoon main quest^^
(RM-2362 from redmine: created on 2015-02-10 by Thomas Staudinger, , closed on 2015-06-30 by nobody)