Playback of weapon idle animation not correct
There is apparently a part in the idle animation for 1h weapons between the "loop stop" and "stop" key that OpenMW never plays (because it's playing from "start" to "loop stop" only and then loops), but vanilla MW plays it sometimes. That part of the animation looks like the character is weighing the weapon is his hand.
Steps to reproduce: Equip an 1h weapon and draw it Wait
(RM-2288 from redmine: created on 2015-01-21 by scrawl ., , closed on 2016-08-27 by R. D.)
Edited by redmine