Latest 32bit windows build of openmw runns out of vram
Running a heavily modified installation (MGSO 3.0) constantly run out of memory after a short time with a lot of cell changes. It begins with the sound effects cutting out, then it doesn't load textures in the new cell you enter and you end up being stuck and the game crashes.
19:14:43: OGRE EXCEPTION(3:RenderingAPIException): Can't create offscreen surface: Ran out of memory in D3D9Device::copyContentsToMemory at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 1406)
Any installation with heavily textures should be able to reproduce this crash, just run trough a lot of cells and this crash should happen within 5min.
(RM-2280 from redmine: created on 2015-01-19 by William Sogge, , closed on 2015-07-18 by nobody)
Attachments: console_log_out_of_vram.txt openmw_config.7z