Clockwork City dicer trap doesn't activate when you're too close
The dicer traps in Sotha Sil's Clockwork City don't activate when you get too close, so they can't hit you, unless you have superhuman speed. See this video for a comparison to vanilla Morrowind:
Example: Content file: Tribunal.esm RefID: act_sotha_dicer Cell: Sotha Sil, Outer Flooded Halls Coordinates: Vector3(1536, -128, 608)
Steps to reproduce:
- coc "Sotha Sil, Outer Flooded Halls"
- Get close to one of the dicer traps
OpenMW version: 32bit Nightly by Ananace, rev 86037149
(RM-2151 from redmine: created on 2014-11-24 by Thomas Staudinger, , closed on 2015-06-30 by nobody, relates #1934 (closed))
Edited by redmine