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Bug #1997

AI can mindlessly walk off a cliff

Added by Sergey "Shnatsel" Davidoff over 3 years ago. Updated 7 months ago.

Status:
Confirmed
Priority:
Normal
Assignee:
-
Category:
AI
Target version:
-
Start date:
10/09/2014
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

In OpenMW v0.32 hostile NPCs will voluntarily jump off cliffs during fights. For example, Neloth does this if you punch the road-blocking Ivramie Sarandas in Tel Naga upper tower. A saved game in front of that sucker is attached for your punching convenience.

openmw_config.zip (33 KB) Sergey "Shnatsel" Davidoff, 10/09/2014 08:58 PM

Quicksave (4.16 MB) Sergey "Shnatsel" Davidoff, 10/09/2014 08:59 PM


Related issues

Related to OpenMW - Feature #2229: Improve pathfinding AI New 12/25/2014
Duplicated by OpenMW - Bug #3247: AI can midlessly follow the player off a cliff Rejected 03/13/2016

History

#1 Updated by scrawl . over 3 years ago

#2 Updated by Alexei Dobrohotov about 1 year ago

  • Status changed from New to Confirmed
  • Operating system changed from Linux to Other

Still applies to the latest code.

#3 Updated by Alexei Dobrohotov 11 months ago

  • Duplicated by Bug #3247: AI can midlessly follow the player off a cliff added

#4 Updated by Andrei Kortunov 7 months ago

  • Subject changed from Hostile NPCs think they're lemmings to AI can midlessly walk off a cliff

Looks like all actors are affected, not only hostile ones.
We just do not have a code to handle this case.

#5 Updated by Alexei Dobrohotov 7 months ago

  • Subject changed from AI can midlessly walk off a cliff to AI can mindlessly walk off a cliff

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