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openmw-0.39
100%
75 issues
(
75 closed
— 0 open)
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Bug
60/60
Feature
14/14
Support
1/1
Related issues
Bug #1384
: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
Bug #1544
: "Drop" drops equipped item in a separate stack
Bug #1587
: Collision detection glitches
Bug #1629
: Container UI locks up in Vivec at Jeanne's
Bug #1827
: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Bug #2089
: When saving while swimming in water in an interior cell, you will be spawned under water on loading
Bug #2295
: internal texture not showing, nipixeldata
Bug #2363
: Corpses don't disappear
Bug #2369
: Respawns should be timed individually
Bug #2444
: [Mod] NPCs from Animated Morrowind appears not using proper animations
Bug #2467
: Creatures do not respawn
Bug #2515
: Ghosts in Ibar-Dad spawn stuck in walls
Bug #2610
: FixMe script still needs to be implemented
Bug #2689
: Riekling raider pig constantly screams while running
Bug #2719
: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
Bug #2737
: Camera shaking when side stepping around object
Bug #2760
: AI Combat Priority Problem - Use of restoration spell instead of attacking
Bug #2806
: Stack overflow in LocalScripts::getNext
Bug #2925
: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
Bug #3024
: Editor: Creator bar in startscript subview does not accept script ID drops
Bug #3046
: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
Bug #3080
: calling aifollow without operant in local script every frame causes mechanics to overheat + log
Bug #3101
: Regression: White guar does not move
Bug #3124
: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf
Bug #3125
: Improper dialogue window behavior when talking to creatures
Bug #3130
: Some wandering NPCs disappearing, cannot finish quests
Bug #3132
: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
Bug #3133
: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
Bug #3135
: Journal entry for The Pigrim's Path missing name
Bug #3136
: Dropped bow is displaced
Bug #3140
: OpenMW-CS fails to open newly converted and saved omwaddon file.
Bug #3142
: Duplicate Resist Magic message
Bug #3143
: Azura missing her head
Bug #3146
: Potion effect showing when ingredient effects are not known
Bug #3155
: When executing chop attack with a spear, hands turn partly invisible
Bug #3161
: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
Bug #3163
: Editor: BUG Objects dropped to scene do not always save
Bug #3173
: Game Crashes After Casting Recall Spell
Bug #3174
: Constant effect enchantments play spell animation on dead bodies
Bug #3175
: Spell effects do not wear down when caster dies
Bug #3177
: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
Bug #3184
: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
Bug #3207
: Editor: New objects do not render
Bug #3212
: Arrow of Ranged Silence
Bug #3213
: Looking at Floor After Magical Transport
Bug #3220
: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
Bug #3222
: Falling through the water in Vivec
Bug #3223
: Crash at the beginning with MOD (The Symphony)
Bug #3228
: Purple screen when leveling up.
Bug #3233
: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
Bug #3234
: Armor mesh stuck on body in inventory menu
Bug #3235
: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
Bug #3238
: Not loading cells
Bug #3248
: OpenMW-CS, Script Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
Bug #3258
: Woman biped skeleton
Bug #3259
: No alternating punches
Bug #3262
: Crash in class selection menu
Bug #3279
: OpenMW, Load menu: Deleting a savegame makes scroll bar jump to the top
Bug #3326
: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
Bug #3327
: Stuck in table after loading when character was sneaking when quicksave
Feature #652
: Editor: GMST verifier
Feature #929
: Editor: Info record verifier
Feature #1279
: Editor: Render cell border markers
Feature #2482
: Background cell loading and caching of loaded cells
Feature #2484
: Editor: point lighting
Feature #2801
: Support NIF bump map textures in osg
Feature #2926
: OpenMW-CS: please make the script editor wrap lines of code if they don't fit into the view (no horizontal scrolling)
Feature #3000
: Editor: Reimplement 3D scene camera system
Feature #3035
: Editor: Make scenes a drop target for referenceables
Feature #3043
: Editor: Render cell markers v2
Feature #3164
: Editor: Instance Selection Menu
Feature #3165
: Editor: Instance editing mode - move sub mode
Feature #3244
: Allow changing water Level of Interiors behaving like exteriors
Feature #3250
: OpenMW-CS: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
Support #3179
: Fatal error on startup
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