— 0 open)
: Unable to jump when facing a wall
: Summoned Creatures do not immediately disappear when killed.
: CharGen Revamped script does not compile
: NPCs shouldn't equip weapons prior to fighting
: Stopped start scripts do not restart on load
: Dead NPC standing and in 2 pieces
: Abilities are depleted when iterrupted during casting
: Behaviour of NPCs facing the player
: Missing character, French edition: three-points
: Inventory very slow after 2 hours
: Extra arguments should be ignored for script functions
: Helseth's Champion: Tribunal
: Journal cannot be opened while in inventory screen
: PC joins factions at random
: NPCs aren't switching their weapons when out of ammo
: Guards detect creatures in far distance, instead on sight
: The Siege of the Skaal Village: bloodmoon
: The script compiler isn't recognising some names that contain a -
: Books: Question marks instead of quotation marks
: Dead bodies prevent door from opening/closing.
: Imperial guards in Sadrith Mora are not using their spears
: The bounty number is not displayed properly with high numbers
: Implement correct formula for auto-calculated NPC spells
: Boats standing vertically in Vivec
: Arrest dialogue is executed second time after I select "Go to jail"
: Persuasion dialog remains after loading, possibly resulting in crash
: "Goodbye" and similar options on dialogues prevents escape working properly.
: PC skill stats are not updated immediately when changing equipment
: Non-aggressive creature
: Quickloading while the container window is open crashes the game
: Priority of checks in organic containers
: Inventory items merge issue when repairing
: Attacked state of NPCs is not saved properly
: Rank dialogue condition ignored
: Game starts on day 2 instead of day 1
: Critical Strikes while fighting a target who is currently fighting me
: OpenCS doesn't save the projects
: Fatigue decreasing by only one point when running
: Minimap and localmap graphic glitches
: Pressing the OK button on the travel menu cancels the travel and exits the menu
: Sleeping in a rented bed is considered a crime
: NPCs turn towards player even if invisible/sneaking
: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
: Double clicking on a inventory window header doesn't close it.
: Spell Absorption does not absorb shrine blessings
: journal displays learned topics as quests
: Sideways scroll of text boxes
: Player enchanting requires player hold money, always 100% sucessful.
: self-made Fortify Intelligence/Drain willpower potions are broken
: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
: Remesa Othril is hostile to Hlaalu members
: Crash on load after death
: Blind effect has slight border at the edge of the screen where it is ineffective.
: Crash after creating enchanted item, reloading saved game
: Content refs that are stacked share the same index after unstacking
: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
: Targets almost always resist soultrap scrolls
: Casting a soultrap spell on invalid target yields no message
: Chop attack doesn't work if walking diagonally
: Error handling for missing script function arguments produces weird message
: Alt-tabbing removes detail from overworld map.
: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
: The wait dialogue doesn't black the screen out properly during waiting.
: ERROR: Object 'sDifficulty' not found (const)
: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
: Bow/marksman weapon condition does not degrade with use
: Constant Battle Music
: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
: Cost of training is not added to merchant's inventory
: Disposition changes do not persist if the conversation menu is closed by purchasing training.
: Caught Blight after being cured of Corprus
: Crash Upon Loading New Cell
: Player's Magicka is not recalculated upon drained or boosted intelligence
: Equiped torches lost on reload
: Your spell did not get a target. Soul trap. Gorenea Andrano
: Custom Spell Magicka Cost
: Azuras Star breaks on recharging item
: GetPCRank did not handle ignored explicit references
: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
: String table overflow also occurs when loading TheGloryRoad.esm
: dagoth uthol runs in slow motion
: Incorrect values in spellmaking window
: Icon of Master Propylon Index is not visible
: Invisible NPC after looting corpse
: Health Calculation
: Skeletons, ghosts etc block doors when we try to open
: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
: Potions should show more effects
: Encumbrance while bartering
: Fortify attribute not affecting fatigue
: Too much magicka
: "Off by default" torch burning
: Fish too slow
: Rest until healed shouldn't show with full health and magicka
: Mark location moved
: stutter with recent builds
: attack gothens dremora doesnt agro the others.
: Regression: Crash Upon Loading New Cell
: Mod: "QuickChar" weird button placement
: Keys show value and weight, Vanilla Morrowind's keys dont.
: Persuasion results do not show using unpatched MW ESM
: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
: AI response to theft incorrect - only guards react, in vanilla everyone does.
: On-Target Spells Rendered Behind Water Surface Effects
: Galsa Gindu's house is on fire
: Fatal Error: OGRE Exception(2:InvalidParametersException)
: Attacked Guards open "fine/jail/resist"-dialogue after killing you
: Infinite recursion in ActionTeleport
: Escorted people change into player's cell after completion of escort stage
: Typing 'j' into 'Name' fields opens the journal
: Text pasted into the console still appears twice (Windows)
: "setfatigue 0" doesn't render NPC unconscious
: I can talk to unconscious actors
: Crash when player gets killed by a creature summoned by him
: Memory leaking when openmw window is minimized
: Magic Effects
: Control NPC mouth movement using current Say sound
: Editor: Resources tables
: AI Combat for magic (spells, potions and enchanted items)
: Collision script instructions (used e.g. by Lava)
: Command creature/humanoid magic effects
: Elemental shield magic effects
: Light magic effect
: AI: Friendly hits
: AI: combat party
: Editor: Add tooltips to all graphical buttons
: Magic effect Get/Mod/Set functions
: Difficulty slider
: Targeted scripts
: Allow creating custom markers on the local map
: Determine local variables from compiled scripts instead of the values in the script record
: Editor: Body part record verifier
: Editor: Improved keyboard navigation for scene toolbar
: Script blacklisting
: Including the Git revision number from the command line "--version" switch.
: NPC eye blinking
: Scene toolbar buttons for selecting which type of elements are rendered
: Mouse wheel scrolling for the journal
: On windows, settings folder should be "OpenMW", not "openmw"
: Share keyframe data
: Remove defunct option for building without FFmpeg
© 2006-2017 Jean-Philippe Lang