- 12:47 PM OpenMW Bug #4262: Rain vfx differs from vanilla
- August Avatar wrote:
> The parallax effect is diminished in the latter, making the rain appear to end just meters aw...
- 12:39 PM OpenMW Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
- If it means effect duration and strength from ingredients MUST vary depending on alchemy, intelligence or luck, i thi...
- 12:28 PM OpenMW Feature #4255: Implement RepairedOnMe script instruction
- Randy Davin wrote:
> How about :
- 12:24 PM OpenMW Feature #4255: Implement RepairedOnMe script instruction
- Does this work?
short RepairedOnMe ; do we ne...
- 12:11 PM OpenMW Bug #4260: Keyboard navigation makes persuasion exploitable
- On the other hand, Im fine with removing this spamming issue from the persuasion window. But I think, theres little d...
- 12:04 PM OpenMW Bug #4260: Keyboard navigation makes persuasion exploitable
- Joakim Berg wrote:
> True of course, but then clicking rapidly is still harder than to just hold down your enter-key...
- 07:33 AM OpenMW Bug #4260: Keyboard navigation makes persuasion exploitable
- tbh, we can do the same thing using mouse clicks, just align the windows correctly and spam left click. people can us...
- 02:41 AM OpenMW Bug #3996: OpenMW freezing at seemingly random intervals
- does it happen with new freshly installed vanilla files? thats how i usually troubleshoot unclear lags.
- 06:45 PM OpenMW Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
- i think this is logical. owned plants ingredients should be available for sale by the owner.
- 03:02 PM OpenMW Bug #4237: The default option on containers is "Take all", not "Close"
- Faulty hardware should not be the reason to fix this. Like Latyshev's explanation above, this issue should not be too...
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