General

Profile

rot tor

  • Registered on: 06/07/2014
  • Last connection: 02/22/2018

Issues

Activity

02/22/2018

08:44 PM OpenMW Bug #4309: Illusion AI-related magic effects do not take in account Resistance/Weakness to magic
It's not the Stealth flag according to https://wiki.openmw.org/index.php?title=Research:Magic#Effect_flags
08:16 PM OpenMW Bug #4309: Illusion AI-related magic effects do not take in account Resistance/Weakness to magic
If resist doesn't have special exceptions maybe it also applies to effects with the Stealth flag? 8192 according to M...

02/12/2018

09:26 PM OpenMW Bug #4309: Illusion AI-related magic effects do not take in account Resistance/Weakness to magic
I tried again on Arrille and High Elf NPCs, and also got 0.5x magnitude on Bretons (50% Resist). Same with the Charm ...
09:08 PM OpenMW Bug #4316: RaiseRank / LowerRank don't work
IIRC changes to NPC ranks were not persistent before MCP fixed the functions (they would work only until the game was...
09:04 PM OpenMW Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Looks like you fixed the vanilla bug too, thanks!

02/09/2018

08:12 PM OpenMW Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
I didn't phrase that correctly: what currently does take rank into account is the SAME faction modifier (always posit...
08:06 PM OpenMW Bug #4322 (Closed): NPC disposition: negative faction reaction modifier doesn't take PC rank into...
OpenMW does take rank into account for the _positive_ faction reaction modifier:
https://wiki.openmw.org/index.php?t...
07:51 PM OpenMW Bug #4291: (mod) NPCs defined with 0 health but no "corpses persist" do not play death animations
It seems to get mannequins flushed in some mods: #4307
07:48 PM OpenMW Bug #4309: Illusion AI-related magic effects do not take in account Resistance/Weakness to magic
My mistake then, the issue is certainly that some 50% Weakness didn't modify the effect in OpenMW, and not the genera...

01/28/2018

02:33 PM OpenMW Bug #4310 (New): Spell description is centered
OpenMW centers spell descriptions and aligns active spell effects flush left, where the original engine did the oppos...

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