General

Profile

Chris Robinson

  • Registered on: 03/14/2012
  • Last connection: 05/21/2018

Issues

Projects

  • OpenMW (Developer, Reporter, 03/16/2012)

Activity

04/27/2018

10:36 PM OpenMW Bug #4402: [Regression] Texture file replacement is not intuitive on GOG Morrowind
Alexei Dobrohotov wrote:
> They weren't, or the OP's wouldn't have reported anything.
I thought the issue in the ...

04/26/2018

12:23 AM OpenMW Bug #4402: [Regression] Texture file replacement is not intuitive on GOG Morrowind
Alexei Dobrohotov wrote:
> That's the problem. In OP's case, their Data folder contained both a replacer DDS file an...
03:25 AM OpenMW Bug #4402: [Regression] Texture file replacement is not intuitive on GOG Morrowind
Alexei Dobrohotov wrote:
> discarding the extension altogether (possibly using a list of possible texture extensions...

04/25/2018

11:18 PM OpenMW Bug #4402: [Regression] Texture file replacement is not intuitive on GOG Morrowind
scrawl . wrote:
> On the other hand, giving replacers the freedom to use another format is kind of an important feat...

04/24/2018

12:51 PM OpenMW Bug #4402: [Regression] Texture file replacement is not intuitive on GOG Morrowind
The way OpenMW handles resource files doesn't really seem to fit the way vanilla does. Vanilla is rather lenient when...

04/09/2018

07:59 AM OpenMW Bug #4381: Desktop gamma is not reset if the game crashes
jgut . wrote:
> If a photo editor can change the gamma of a photo without changing the gamma of the entire desktop
...

04/08/2018

10:57 PM OpenMW Bug #4381: Desktop gamma is not reset if the game crashes
jgut . wrote:
> Wouldn't it be possible to just change the gamma of the game instead of the gamma of the entire desk...

03/21/2018

03:11 AM OpenMW Bug #1298: Displaced silt strider caravaners
Would it be possible to give NPCs an AIWander package that has a very small radius around around their intended posit...

03/12/2018

01:39 AM OpenMW Bug #3988: NPCs fall too far when dying
NPCs have collision, that's how they remain walking and hittable while alive. The problem with them 'going through wa...

03/11/2018

08:10 PM OpenMW Bug #2787: Kagouti replacer by Tyddy has no collision
Dark Locq wrote:
> Except that OpenMW working with the same mods that Bethesda does is a stated goal, and this break...

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