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scrawl .

  • Registered on: 02/18/2012
  • Last connection: 04/30/2018

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  • OpenMW (Manager, Developer, Reporter, 02/18/2012)

Activity

04/30/2018

02:33 PM OpenMW Feature #1724: Handle AvoidNode
Did you check if the original game's AI does actually treat these objects specially i.e. uses the avoid flag in any f...
02:29 PM OpenMW Bug #3950: [Mod] Neoptolemus' Ships of the Imperial Navy - optimizer breaks collision meshes
That would make the game a lot less optimized. I think I'd rather have a few non-supported mods than a slower base ga...
02:27 PM OpenMW Bug #4368: In settings-menu, ok-button will get keyfocus when pressed.
I think the real 'bug' is either that the rest of the settings menu doesn't support key navigation, and/or that the k...
02:24 PM OpenMW Bug #4408: [Regression] Address not mapped to object when trying to load a non-existing content file
Or remove the ensureQuadTreeBuilt() from the destructor of QuadTreeWorld. I'm not sure what that's for. It doesn't po...
02:15 PM OpenMW Bug #4408: [Regression] Address not mapped to object when trying to load a non-existing content file
Or even just the specific stores for ESM::Land and ESM::LandTexture, if you're all for reducing dependencies.
02:15 PM OpenMW Bug #4408: [Regression] Address not mapped to object when trying to load a non-existing content file
> According to debugger, the crash happens here because the world is null already.
More like because the World isn...
02:01 PM OpenMW Bug #3977: openmw-cs: Umlauts in Scripts ID's throw an exception
To be fair, using umlauts in fixed-length IDs is kinda nonsense, so I'm not sure if we should support the same. We'll...
01:59 PM OpenMW Bug #3977: openmw-cs: Umlauts in Scripts ID's throw an exception
> > Isn't 0xe4 the correct value for a รค in win-1252 ?
> Yes, but looks like OpenMW expects to get UTF-8 characters ...
01:54 PM OpenMW Bug #3977: openmw-cs: Umlauts in Scripts ID's throw an exception
Using encodings other than utf-8 for texture references in nif files is madness. I suggest we don't follow this madne...
01:40 PM OpenMW Bug #4405: No default terrain in empty cells when distant terrain is enabled
Well, the water issues aren't really related to this bug report, and I'm pretty sure they're already filed elsewhere....

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