General

Profile

Andrei Kortunov

  • Registered on: 03/13/2017
  • Last connection: 02/01/2018

Issues

Projects

  • OpenMW (Developer, Reporter, 07/30/2017)

Activity

02/20/2018

02:05 PM OpenMW Bug #4283: "light_dae_censer" smoke is dark
Probably related to #4029.
01:55 PM OpenMW Bug #4283: "light_dae_censer" smoke is dark
I attached the bugged model.
Looks like this model deos not emit its own light in OpenMW, so smoke is dark.
If you ...
08:51 AM OpenMW Bug #4309: Illusion AI-related magic effects do not take in account Resistance/Weakness to magic
After additional research I figured out that MagicResistance/SpellReflection do not work for effects without Harmful ...
07:29 AM OpenMW Bug #4309 (Confirmed): Illusion AI-related magic effects do not take in account Resistance/Weakne...
Ok, I managed to reproduce this issue on Windows. Maybe I encountered a bug in WINE during initial Linux testing.
...
07:13 AM OpenMW Support #4317: My character is stuck with 0 intelligence
Your character just has 30 base Intelligence and 30.2 Intelligence damage (after Damage Intelligence spell, I suppose...

02/13/2018

07:51 AM OpenMW Bug #4323 (Rejected): Ranes Ienith is invisible until he or Navil Ieneth take damage.

02/11/2018

05:23 AM OpenMW Bug #4322 (Closed): NPC disposition: negative faction reaction modifier doesn't take PC rank into...

02/10/2018

06:05 PM OpenMW Bug #4313: Non-humanoid creatures are capable of opening doors
> How about retaining their ability to walk away from opening doors, just make them not able to open doors by themsel...
06:03 PM OpenMW Bug #4316: RaiseRank / LowerRank don't work
> Have you tested if the rank changes are actually stored when you save/load the game in the original engine?
Yes,...
05:02 PM OpenMW Bug #4316: RaiseRank / LowerRank don't work
We have the CellRef::setFactionRank(int factionRank) function, but it does not work properly since we read data from ...

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