General

Profile

Andrei Kortunov

  • Registered on: 03/13/2017
  • Last connection: 11/08/2017

Issues

Projects

  • OpenMW (Developer, Reporter, 07/30/2017)

Activity

11/22/2017

07:36 PM OpenMW Bug #4213 (Feedback needed): Guards and hostile creatures do not start combat
So if OpenMW replicates vanilla game behaviour, should we reject this bug?
07:19 PM OpenMW Bug #3609: Items confiscated to evidence chest have their owner changed
> The confiscated item will have its "X stolen from Foo" removed
But if we keep "X stolen from Foo" after confisca...
03:38 PM OpenMW Bug #3372: Targeted spells go through targets
Does rayTest take in account actor movement?
Just a guess: if no, a projectile can be placed inside target collisi...
08:06 AM OpenMW Bug #4215: some cut off/misaligned/... with German Morrowind
The problem with the trade window should be fixed too.
07:59 AM OpenMW Bug #1987: Some glyphs are not supported
Related "forum topic":https://forum.openmw.org/viewtopic.php?f=6&t=4784.

11/21/2017

07:41 PM OpenMW Bug #4036 (In Progress): Weird behaviour of AI packages if package target has non-unique ID
01:15 PM OpenMW Bug #1987: Some glyphs are not supported
Looks like the default OpenMW font (DejaVuLGCSansMono.ttf, I suppose) does not have some glyphs, or these glyphs are ...
11:12 AM OpenMW Bug #4215: some cut off/misaligned/... with German Morrowind
The problem with journal should be fixed. Please, retest the latest master.
10:13 AM OpenMW Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Looks like the Newline character glyph is missing in the Pelagiad font, so OpenMW uses the default glyph from the \0 ...
10:05 AM OpenMW Bug #2485 (Resolved): Journal alphabetical index doesn't match "Morrowind content language" setting

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