- Registered on: 02/16/2017
- Last connection: 02/26/2018
- OpenMW (Reporter, 09/02/2017)
- 05:24 AM OpenMW Bug #1298: Displaced silt strider caravaners
- I understand the box/capsule mechanism and that it doesn't relate to this animation-migration issue at the technical ...
- 10:22 AM OpenMW Bug #1298: Displaced silt strider caravaners
- > What do you mean by "repositioning", if it is not an AI walking? Teleporting?
Just look at the anims and what th...
- 10:26 PM OpenMW Bug #1298: Displaced silt strider caravaners
- > Path back not always exists (e.g. when NPC walked from cliff)
> Some traders can not walk back due to overenc...
- 01:43 AM OpenMW Bug #1298: Displaced silt strider caravaners
- > it might be easier to write an AI that can realize when it's dangerously close to a cliff and which way to back off...
- 09:31 PM OpenMW Bug #3109: Position is handled incorrectly for NPCs
- Followup to my earlier comment:
> But why not just do it the third way and make a .omwaddon patch for LGNPC? It seem...
- 07:01 AM OpenMW Bug #4338: NPCs walking into objects/walls kills framerate
- Except it's not vague at all, it's a specific request that NPCs be made to turn around after X amount of time (or X n...
- 03:21 AM OpenMW Bug #2222: Fatigue's effect on selling price is backwards
- Self-correction: I did some checking, and merchants in Oblivion do eventually just break even, buying and selling to ...
- 03:12 AM OpenMW Bug #2222: Fatigue's effect on selling price is backwards
- PS: A potential option for dealing with all this would be to study the mathematical output of selling tests in Oblivi...
- 10:15 PM OpenMW Feature #4362: OpenMW-CS: A means of exporting data (e.g. lists of item IDs by type)
- The exported result would also be diffable. This has been raised on the forum as crucial. Some people are pretty mu...
- 10:09 PM OpenMW Bug #4363: OpenMW-CS: Clone Record function is useless
- Weirdly, there often IS such a dialog (at bottom of the window) but what you put into it doesn't quite work. Test ca...
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