General

Profile

Dark Locq

  • Registered on: 02/16/2017
  • Last connection: 02/26/2018

Issues

Projects

  • OpenMW (Reporter, 09/02/2017)

Activity

05/07/2018

05:24 AM OpenMW Bug #1298: Displaced silt strider caravaners
I understand the box/capsule mechanism and that it doesn't relate to this animation-migration issue at the technical ...

05/03/2018

10:22 AM OpenMW Bug #1298: Displaced silt strider caravaners
> What do you mean by "repositioning", if it is not an AI walking? Teleporting?
Just look at the anims and what th...

05/01/2018

10:26 PM OpenMW Bug #1298: Displaced silt strider caravaners
> Path back not always exists (e.g. when NPC walked from cliff)
...
> Some traders can not walk back due to overenc...

04/30/2018

01:43 AM OpenMW Bug #1298: Displaced silt strider caravaners
> it might be easier to write an AI that can realize when it's dangerously close to a cliff and which way to back off...

04/20/2018

09:31 PM OpenMW Bug #3109: Position is handled incorrectly for NPCs
Followup to my earlier comment:
> But why not just do it the third way and make a .omwaddon patch for LGNPC? It seem...

03/31/2018

07:01 AM OpenMW Bug #4338: NPCs walking into objects/walls kills framerate
Except it's not vague at all, it's a specific request that NPCs be made to turn around after X amount of time (or X n...

03/25/2018

03:21 AM OpenMW Bug #2222: Fatigue's effect on selling price is backwards
Self-correction: I did some checking, and merchants in Oblivion do eventually just break even, buying and selling to ...
03:12 AM OpenMW Bug #2222: Fatigue's effect on selling price is backwards
PS: A potential option for dealing with all this would be to study the mathematical output of selling tests in Oblivi...

03/15/2018

10:15 PM OpenMW Feature #4362: OpenMW-CS: A means of exporting data (e.g. lists of item IDs by type)
The exported result would also be diffable. This has been raised on the forum as crucial. Some people are pretty mu...
10:09 PM OpenMW Bug #4363: OpenMW-CS: Clone Record function is useless
Weirdly, there often IS such a dialog (at bottom of the window) but what you put into it doesn't quite work. Test ca...

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