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Total time: 159.50 hours

Project Date User Activity Issue Comment Hours
OpenMW02/14/2013Joel GraffDevelopmentFeature #462: Editor: Start DialogueStarted working on this...0.00
OpenMW08/01/2016Justin SaneDevelopmentBug #3451: Feril Salmyn corpse isn't where it is supposed to be0.50
OpenMW02/14/2013Joel GraffDevelopmentFeature #465: Editor: Improve appearance of operations widgetTesting widget height0.50
OpenMW11/06/2012Benoît HoessenDesignTask #164: Doxygen Cleanupnamespaces provoking errors0.50
OpenMW01/29/2012Cris MihalacheDevelopmentTask #173: Create OpenEngine systems in the appropriate manager classesMoved OEngine::Physics::PhysicsEngine and OEngine::GUI::MyGuiManager to their rightful places. Let me know if this is what you wanted.0.50
OpenMW05/02/2014Jeffrey HainesDevelopmentBug #1262: 0.29.0 - Rest Until Healed causes hangTried to confim1.00
OpenMW05/24/2013Torben CarringtonDevelopmentBug #793: AIWander Isn't Being Passed The Repeat Parameter1.00
OpenMW05/20/2013Joel GraffDevelopmentBug #785: OpenCS fails to buildSolved?1.00
OpenMW05/10/2013Kenny ArmstrongDevelopmentBug #752: The enter button has several functions in trade and looting that is not impelemted.research1.00
OpenMW02/14/2013Joel GraffDevelopmentFeature #494: Editor: add an application iconAdded openmw.ico to main application. Will still need to address platform-specific issue for the desktop icon...1.00
OpenMW11/06/2012Benoît HoessenDevelopmentTask #164: Doxygen Cleanup1.00
OpenMW06/08/2012Mark SiewertDesignFeature #29: Allow ESPs and multiple ESMsDetails on some subsystems that need a special merging process1.00
OpenMW03/29/2012AnonymousDevelopmentFeature #221: NPC Dialogue Window Enhancementsgetting there1.00
OpenMW12/27/2011Brandon DulaneyDevelopmentTask #172: Sound Manager CleanupRemoved boost-timer from Sound Manager1.00
OpenMW07/10/2012Nikolay KasyanovDevelopmentFeature #230: 64-bit compatibility for OS X1.50
OpenMW09/13/2017Dark LocqDevelopmentBug #4098: [Mod] South Wall, Den of Iniquity: collisions cause a huge fps dropInstalled, tested, figured out workaround2.00
OpenMW08/15/2015Jeffrey HainesDesignBug #2781: sleep interruption is a little off (is this an added feature?)Worked with tester, no problem was found with code or compiler. Bug unique to his system. Closed pending future occurrences.2.00
OpenMW04/23/2014Thomas LuppiDevelopmentBug #1098: Unlocked evidence chests should get locked after new evidence is put into them2.00
OpenMW03/30/2014Jeffrey HainesDevelopmentFeature #1154: Not all NPCs get aggressive when one is attackedNPC's will agro against player. 2.00
OpenMW03/29/2014Jeffrey HainesDesignFeature #1154: Not all NPCs get aggressive when one is attackedRecognized role of combat and aicombat 2.00
OpenMW03/29/2014Jeffrey HainesDevelopmentFeature #1233: Bribe gold is placed into NPCs inventoryGold is now put into inventory receivers when bribing.2.00
OpenMW05/09/2013Roman ProskuryakovDevelopmentBug #751: AddItem should only spawn a message box when called from dialogue2.00
OpenMW03/12/2013Michał BieńDesignFeature #629: Add levelup description in levelup layout dialog Done2.00
OpenMW03/01/2013Joel GraffDevelopmentFeature #473: Editor: Handle document closing2.00
OpenMW02/19/2013Joel GraffDevelopmentFeature #466: Editor: abort function for operationsAdded basic feature. Needs layout work, which will depend on solution for #465.2.00
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