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# Project Tracker Status Priority Subject Assignee Updated
4402OpenMWBugResolvedHigh[Regression] Texture file replacement is not intuitive on GOG MorrowindAlexei Dobrohotov05/19/2018 01:01 PM
4221OpenMWBugResolvedHighCharacters get stuck in V-shaped terrainAlexei Dobrohotov05/23/2018 09:10 PM
4023OpenMWBugConfirmedHigh[macOS] Left-Ctrl no longer working as "pick one from stack"05/08/2018 03:45 PM
4013OpenMWBugConfirmedHighGame spawns enourmous amounts of enemies01/24/2018 12:41 PM
4012OpenMWFeatureNewHighOpenMW-CS: Create log file like with OpenMW08/18/2017 09:38 PM
3789OpenMWBugConfirmedHighCrash in visitEffectSources while in battle03/23/2018 02:46 PM
3716OpenMWBugFeedback neededHighess-Importer: Slow-downs in the Ashlands03/21/2018 12:42 PM
3680OpenMWBugConfirmedHigh[macOS] OpenMW-CS: Character key bindings not working09/11/2017 12:11 AM
3623OpenMWBugConfirmedHighDisplay scaling breaks mouse recognition01/09/2018 03:20 PM
2229OpenMWFeatureNewHighImprove pathfinding AI03/23/2018 02:42 PM
1000OpenMWBugIn ProgressHighBethesda's Morrowind is still predominantly played with its original engine11/14/2017 10:54 PM
4424OpenMWBugNewNormal[macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK05/24/2018 10:13 PM
4421OpenMWFeatureFeedback neededNormalAuto Saves05/21/2018 08:43 PM
4419OpenMWBugNewNormalBitter Coast Sounds dragonflies are not rendered05/23/2018 09:57 AM
4416OpenMWBugNewNormalmacOS: Non-music files crash the game when they are tried to be played05/18/2018 09:13 PM
4414OpenMWFeatureNewNormalHandle duration of EXTRA SPELL magic effect05/13/2018 07:14 PM
4411OpenMWBugNewNormalReloading a saved game while falling prevents damage in some cases05/06/2018 06:51 PM
4405OpenMWBugConfirmedNormalNo default terrain in empty cells when distant terrain is enabled05/22/2018 05:29 PM
4404OpenMWFeatureNewNormalOpenMW-CS: Alphabetize effects dropdown menu when editing a spell05/01/2018 08:07 PM
4401OpenMWBugConfirmedNormalOpenMW-CS: Cannot add record for magic effect04/25/2018 01:12 PM
4398OpenMWFeatureNewNormalNPC visual effect when hit with "projectile-like" magic04/21/2018 02:31 PM
4397OpenMWFeatureNewNormalDoor AI: support for activators (bar doors, elevetors, levers, etc)05/15/2018 07:06 PM
4396OpenMWBugNewNormalIssues with parts of the minimap not showing up correctly (i.e. blank).04/25/2018 03:25 PM
4394OpenMWBugFeedback neededNormalQuick load behaviour is inconsistent with original engine04/22/2018 05:49 PM
4393OpenMWBugResolvedNormalNPCs walk back to where they were after using ResetActorsAndrei Kortunov04/20/2018 02:23 PM
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