OpenMW uses up all available vram, when playing for extended time
Since OpenMW is quite playable at this stage, people have started to do extended test sessions that lasts much longer than earlier in the development. This has uncovered a bug in the renderer that seems to be related to vram usage. OpenMW seems to be using up all available vram in a timeframe about 30min +/- a few minutes (for my 1gb Ati Radeon 4890), it doesn’t matter if you use Directx or Opengl /Linux or Windows, it eventually runs out of vram.
This is the output from the ogre.log when it occurs in linux /Opengl, using directx in windows gives a comparable error message.
23:40:31: OGRE EXCEPTION(7:InternalErrorException): Vertex Buffer: Out of memory in GLHardwareVertexBuffer::lock at /home/william/Ogre/ogre/RenderSystems/GL/src/OgreGLHardwareVertexBuffer.cpp (line 125)
(RM-829 from redmine: created on 2013-06-30 by William Sogge, , closed on 2014-06-14 by scrawl ., duplicates #807 (closed), duplicates #1367 (closed), duplicates #1467 (closed))
Attachments: crash.log openmw_config.7z console_log_out_of_vram.txt