Moving with 0 strength uses all of your fatigue
Set your strength to 0, clear your inventory so you aren't encumbered, and try to move. Even with 100000 fatigue it still is set to 0 whenever I move. Feather and burden have no effect on this, only strength. Apparently this doesn't happen in vanilla. I was surprised to see that this hadn't been reported given how much of a problem this would be if you get screwed by greater bonewalkers. Was going to try a 0 strength playthrough for fun but I'll put it on hold for now.
Also I tested this with all content files disabled and it still happened.
- Status changed from New to Confirmed
- Operating system changed from Linux to Other
Confirmed. Running fatigue loss is applied here. I suspect that the possible division by zero is the problem. Can't test what Morrowind does in this case.
I suppose the encumbrance-related fatigue loss should be 0 in this case. Probably a matter of just editing a line to
const float encumbrance = cls.getEncumbrance(mPtr) / std::max(1.f, cls.getCapacity(mPtr));
Player can't jump in this situation either, it probably extends to everything that relies on capacity being positive.
I just realized getNormalizedEncumbrance is a thing and it's not used there for some reason, and it does account for zero divisions.
- Assignee set to Alexei Dobrohotov
- Status changed from Confirmed to Resolved
- Target version set to openmw-0.44
- % Done changed from 0 to 100
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