[Regression] Texture file replacement is not intuitive on GOG Morrowind
As of this commit (https://github.com/OpenMW/openmw/commit/90f3ff2da4b37a6766e0eb369150d866ec488d06) it seems as if texture loading is broken.
I'm using a lot of data paths, pretty much all textures get replaced by some data dir or another. But when I play with this commit or later, many textures fail to load at all and I see vanilla textures mixed in with the few modded textures that do load. The problem won't be seen in vanilla due to the nature of the issue.
To reproduce:
- Load a texture mod (such as this one: https://www.nexusmods.com/morrowind/mods/42575/ which is the one I'm using) in openmw.cfg
- Start the game
Expected results:
Lougian's road texture as the used road texture.
What happens:
Some of Lougian's textures appear to be used, but the road specifically (for me) and many others do not. What's seen is a mix of vanilla and the desired textures.
I noticed this immediately after stepping out of the Census and Excise office in Seyda Neen (none of Lysol's textures loaded there either.)
(RM-4402 from redmine: created on 2018-04-24 by Hristos Triantafillou, , closed on 2018-06-04 by nobody)