Exterior cell transitions trigger screen fade-out instead of just displaying a progress bar
I tried commenting out
mViewer->getCamera()->setCullMask(MWRender::Mask_GUI|MWRender::Mask_PreCompile); in loadingscreen.cpp, and it seems to fix the issue, but that can't be the proper solution, as that file haven't been changed since 0.43, where such behaviour isn't present.
#1 Updated by Alexei Dobrohotov about 1 month ago
- Subject changed from In the current master branch, traveling through the exterior cells fades your screen out on loading, instead of just showing the progress bar to Exterior cell transitions trigger screen fade-out instead of just displaying a progress bar
#6 Updated by scrawl . about 1 month ago
Doubt that this is version-dependent. I can't recall any changes since 0.43.
The fading will only appear if the loading takes long enough. Maybe the builds you tested have different optimisation levels or something like that.
With that said, there is a check that's supposed to not make fading appear on exterior<->exterior transitions and that appears to be broken, so I'll look into it.
#7 Updated by scrawl . about 1 month ago
Actually, I can't reproduce this issue now. I set the 'exterior cell load distance' to a high value to make sure I actually see a loading bar, then I run around outside as normal, there is the loading bar but no fading.
Are you doing something different, or using a script or something like that?