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Bug #4296

Spell "Hit" VFX does not fade

Added by rot tor 3 months ago. Updated 23 days ago.

Status:
Confirmed
Priority:
Normal
Assignee:
-
Category:
Rendering
Target version:
-
Start date:
01/11/2018
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

The fire damage clouds emitted by the "hit" effect VFX_DestructHit (file "e/magic_hit_dst.nif")
are supposed to progressively fade.

They seem fully opaque in OpenMW.
For NPCs the visuals should be noticeably different, with fire clouds suddenly blinking out while they are still opaque.

For the player, this can block first-person view (see screens for comparison). I had trouble spotting the effect onscreen in vanilla, but I can't tell if it's simply due to the fading or if it's played lower on the body.

openMWfire.jpg View (98.3 KB) rot tor, 01/11/2018 08:49 PM

vanillafire.jpg View (69.3 KB) rot tor, 01/11/2018 08:49 PM

History

#1 Updated by Alexei Dobrohotov 3 months ago

  • Category set to Rendering

#2 Updated by Alexei Dobrohotov 23 days ago

  • Status changed from New to Confirmed
  • Operating system changed from Windows to Other

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