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Bug #4296

Spell "Hit" VFX does not fade

Added by rot tor 12 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
01/11/2018
% Done:

0%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

The fire damage clouds emitted by the "hit" effect VFX_DestructHit (file "e/magic_hit_dst.nif")
are supposed to progressively fade.

They seem fully opaque in OpenMW.
For NPCs the visuals should be noticeably different, with fire clouds suddenly blinking out while they are still opaque.

For the player, this can block first-person view (see screens for comparison). I had trouble spotting the effect onscreen in vanilla, but I can't tell if it's simply due to the fading or if it's played lower on the body.

openMWfire.jpg View (98.3 KB) rot tor, 01/11/2018 08:49 PM

vanillafire.jpg View (69.3 KB) rot tor, 01/11/2018 08:49 PM

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