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Feature #4294

Display faction and rank ownership

Added by rot tor 3 months ago. Updated 2 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
GUI
Target version:
-
Start date:
01/10/2018
% Done:

0%

Severity:
Normal

Description

This is a MCP feature that was partially added with #2109 but only with "color crosshair owned", "color background owned".
Displaying the actual faction and rank ownership is a significant difference for two reasons:

If the player is a member of the faction but not of a high enough rank to "own" the object, it lets them take note that they will be able to claim the item at a higher rank. While the color will reflect that by changing, players won't normally look at objects more than once,

If the player is stealing the item, it lets them know who they shouldn't try to sell it to (not implemented in OpenMW #4293)

History

#1 Updated by scrawl . 3 months ago

Right now, you can display that info with 'tfh'.

As to making it part of 'show owned', I don't really get the point:

If the player is a member of the faction but not of a high enough rank to "own" the object, it lets them take note that they will be able to claim the item at a higher rank. While the color will reflect that by changing, players won't normally look at objects more than once,

This is an edge case and as you said, the color changes.

If the player is stealing the item, it lets them know who they shouldn't try to sell it to (not implemented in OpenMW #4293)

Doesn't the same apply to stealing non-faction owned items (single owner) which also do not show the name of the owner with 'show owned', only with 'tfh'?

#2 Updated by rot tor 3 months ago

The difference with single owners is, not trying to sell something to the merchant whose house/store you just stole it from is just common sense, and objects aren't going to be owned by another merchant elsewhere. If you don't remember who you stole it from, your mistake. However, if you're stealing a potion and have no way to tell that it's owned by the faction instead of the apothecary that happens to be nearby, you're going to be puzzled when ten hours later you unload loot to a NPC in the opposite end of the world who suddenly attacks you because they... identify it as a standard-issue not-for-sale Legion potion, or something. Maybe #4293 was left out on purpose...

#3 Updated by Alexei Dobrohotov 2 months ago

  • Category set to GUI

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