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Bug #4290

(mod) AddSpell doesn't affect base record of NPCs/creatures

Added by rot tor 13 days ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
-
Target version:
-
Start date:
01/10/2018
% Done:

0%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

In vanilla constant active spells (abilities, diseases, curses), added to a NPC or creature ID by "AddSpell" in a local or targeted script or dialogue results, are carried over to their next instances (respawned, placed by scripts, or in cells not yet loaded)

This is similar to #2798 for AI parameter functions like SetFight.

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