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Bug #4290

(mod) AddSpell doesn't affect base record of NPCs/creatures

Added by rot tor 3 months ago. Updated 23 days ago.

Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Scripting
Target version:
-
Start date:
01/10/2018
% Done:

0%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

In vanilla constant active spells (abilities, diseases, curses), added to a NPC or creature ID by "AddSpell" in a local or targeted script or dialogue results, are carried over to their next instances (respawned, placed by scripts, or in cells not yet loaded)

This is similar to #2798 for AI parameter functions like SetFight.


Related issues

Duplicates OpenMW - Bug #2798: AI parameter functions and AddSpell affect the actor instance instead of the actor base record Confirmed 07/26/2015

History

#1 Updated by Alexei Dobrohotov 3 months ago

  • Category set to Scripting

#2 Updated by Alexei Dobrohotov 23 days ago

  • Duplicates Bug #2798: AI parameter functions and AddSpell affect the actor instance instead of the actor base record added

#3 Updated by Alexei Dobrohotov 23 days ago

  • Status changed from New to Rejected

Merging with #2798.

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