Project

General

Profile

Bug #4270

Closing doors while they are obstructed desyncs closing sfx

Added by August Avatar 4 months ago. Updated 23 days ago.

Status:
Confirmed
Priority:
Normal
Assignee:
-
Category:
Sound/Other Media
Target version:
-
Start date:
12/18/2017
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

See attached videos. Vanilla Morrowind simply cancels the open/close sound when the door is blocked, but if anything that behavior is even worse. In case it's useful to know how it was done in later Elder Scrolls games, it looks like Oblivion and Skyrim made the door animations impossible to interrupt: any actor or object in its path will simply get pushed out of the way, usually without incident.

2017-12-18 08-35-01.mp4 - OpenMW (5.17 MB) August Avatar, 12/17/2017 11:40 PM

2017-12-18 09-20-11.mp4 - Morrowind (4.81 MB) August Avatar, 12/18/2017 12:21 AM

2017-12-18 09-11-39.mp4 - Oblivion (4.16 MB) August Avatar, 12/18/2017 12:22 AM

History

#1 Updated by Alexei Dobrohotov 4 months ago

  • Category set to Sound/Other Media

#2 Updated by Alexei Dobrohotov 26 days ago

  • Status changed from New to Confirmed

#3 Updated by Alexei Dobrohotov 23 days ago

Door sound offset is calculated based on an assumption that the door rotation cannot be prevented.

Also available in: Atom PDF