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Bug #4223

Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it

Added by Grigory Latyshev 19 days ago. Updated 13 days ago.

Status:
Closed
Priority:
Normal
Category:
Game Mechanics
Target version:
Start date:
11/24/2017
% Done:

100%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

In vanilla Morrowind if player doesn't have enought magicka energy for spell then chance for spell displayed as zero.

In OpenMW (master, 02b37dc03) displayed chance does not depend on player magicka level.

OS: Debian 9

History

#1 Updated by Alexei Dobrohotov 19 days ago

  • Category set to Game Mechanics
  • Status changed from New to Resolved
  • Target version set to openmw-0.44
  • % Done changed from 0 to 100
  • Reproducibility changed from Have not tried to Always
  • Operating system changed from Linux to Other

#2 Updated by Alexei Dobrohotov 19 days ago

  • Subject changed from Spell chance should be 0 if player doesn't have enought magicka energy to Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it

#3 Updated by Grigory Latyshev 19 days ago

Should I assignee this issue to me if PR is ready?

#4 Updated by Andrei Kortunov 19 days ago

  • Assignee set to Grigory Latyshev

Should I assignee this issue to me if PR is ready?

Yes.

#5 Updated by Alexei Dobrohotov 19 days ago

Sorry, didn't realize I should have searched by L(atyshev), not G(rigory).

Nice catch (of an issue, I mean), by the way.

#6 Updated by Alexei Dobrohotov 13 days ago

  • Status changed from Resolved to Closed

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