MOD Fort Firemoth
OpenMW 0.43 Ubuntu 16.04 Mod Siege at Fort Firemoth
3 issues that are not broken in Vanilla (I know cause I checked) But do not work properly in OpenMW.
1: If the mod is active at the creation of a new character then both ships are present in the same place at the the same time clipping through each other. 2: Once you talk to Sullus Gravius to get the quest another set of gates are added by the mod but the original locked gates are still there. 3: The three followers do not follow you into combat at the island and in fact the Skeletons do not attack your followers, only you.
(RM-4220 from redmine: created on 2017-11-22 by David Billiot, , closed on 2017-11-25 by nobody)