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Bug #4204

Dead slaughterfish doesn't float to water surface after loading saved game

Added by Grigory Latyshev 7 months ago. Updated 3 months ago.

Status:
Confirmed
Priority:
Low
Assignee:
-
Category:
Game Mechanics
Target version:
Start date:
11/09/2017
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

How to reproduce

  • kill slaughterfish (it will float to the water surface)
  • save game
  • load game
    -> slaughterfish is on ground (underwater)

Debian 9, OpenMW@9ecdcc187f

screenshot005.png View (682 KB) Grigory Latyshev, 11/09/2017 10:57 PM

screenshot006.png View (950 KB) Grigory Latyshev, 11/09/2017 10:57 PM

History

#1 Updated by Randy Davin 7 months ago

Confirmed on Windows.

#2 Updated by Andrei Kortunov 7 months ago

  • Status changed from New to Confirmed
  • Reproducibility changed from Have not tried to Always
  • Operating system changed from Linux to Other

#3 Updated by scrawl . 7 months ago

IIRC, this is how the vanilla game behaves, and it's a simple consequence of the fact that actors aren't supposed to float if they were already dead by the time the cell is loaded. There are some underwater corpses in a grotto that are supposed to stay underwater.

With that said, I'm not saying a fix isn't possible.

#4 Updated by scrawl . 7 months ago

  • Category set to Game Mechanics

#5 Updated by Alexei Dobrohotov 3 months ago

  • Target version set to openmw-future

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