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Bug #4198

Ongoing death/knockdown animation state is not saved

Added by Randy Davin 6 months ago. Updated about 1 month ago.

Status:
Confirmed
Priority:
Low
Assignee:
-
Category:
Animation
Target version:
Start date:
11/08/2017
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

Im setting this priority to low, because its hilarious but still a bug nonetheless.

Apllies to NPCs, in interiors and exteriors.

1. Go to, Seyda Neen, fine-mouth's shack.
2. Setfatigue -1 or sethealth 0 , to fine-mouth.
3. Before his animation ends, quickly exit his shack
4. Reenter his shack, and you will see his animation replayed
5. Do this several times(entering and reentering cell), it becomes funny and cartoonish(especially the knockdown animation)

The knockdown animation needs attention, since everytime it resets, the position of the npc changes. You can literally move a knocked down NPC several yards away just by doing this trick.

History

#1 Updated by Andrei Kortunov 6 months ago

The same thing in the vanilla game. Morrowind just does not store animation state for actors in inactive cells.
Even more, Morrowind does not store the animation state in the savegame too, so you can just do save/load to reproduce this bug.

#2 Updated by Randy Davin 6 months ago

Andrei Kortunov wrote:

The same thing in the vanilla game. Morrowind just does not store animation state for actors in inactive cells.
Even more, Morrowind does not store the animation state in the savegame too, so you can just do save/load to reproduce this bug.

I guess we can reject this, but try doing this to a knocked down npc in exterior.. if you exit/enter cell, the knocked down npc will reset his animation and move some distance from his original position. If you do this several times, you can move the npc very far from his original position in a knocked down state.

1. Go to pelagiad
2. setfatigue -1 to any npc outside near a door
3. enter / exit door several times
4. you will see the npc moved

this is different from save/load behavior; npc stays in place(no movement).

#3 Updated by David Billiot 6 months ago

Actually, I've notice this behavior with the dead tax collector outside Seyda Neen as well as the dead wood elf who falls from the sky. Maybe it happened in vanilla too but without distant land and with the blasted fog blocking your view you'd never know. But with OpenMW, you can see clear to Solsteim. Ever time I get near Seyda Neen I see the tax man standing nearby. The animation actually doesn't play until you get a little closer and then he will fall. I often find him laying in different positions, sometimes face up and sometimes face down. Now that I think about it, maybe I should play the vanilla exe in wine to see if he changes position or if he's always one way or the other.

#4 Updated by Alexei Dobrohotov about 2 months ago

  • Subject changed from Ongoing death/knockdown animation resets/replayed every time player changes cell to Ongoing death/knockdown animation state is not saved
  • Status changed from New to Confirmed
  • Operating system changed from Windows to Other

#5 Updated by Alexei Dobrohotov about 1 month ago

  • Target version set to openmw-future

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