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Bug #4122

Swim animation should not be interrupted during underwater attack

Added by Andrei Kortunov 2 months ago. Updated 29 days ago.

Status:
Confirmed
Priority:
Low
Assignee:
-
Category:
Animation
Target version:
Start date:
09/22/2017
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

Just go underwater and press an "Attack" button.
In vanilla game a swim idle animation is still played for legs, in OpenMW a swim animation stops, and character's legs are not moving.

History

#1 Updated by Andrei Kortunov 2 months ago

Note: you even do not need to draw your weapon. Just hold an attack button underwater in the 3d-person view.

#2 Updated by Alexei Dobrohotov about 2 months ago

  • Status changed from New to Confirmed
  • Operating system changed from Linux to Other

#3 Updated by Alexei Dobrohotov 29 days ago

  • Target version set to openmw-1.0

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