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Feature #4092

MCP Shortcut improvements implementation

Added by MinerMan 60101 2 months ago. Updated about 2 months ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Input
Target version:
-
Start date:
09/09/2017
% Done:

0%

Severity:
Normal

Description

"Shortcut key improvements. ... In the inventory, full stacks are picked up by default and shift-click instead opens the quantity menu. When examining a container, you may take all items by pressing the "Ready Weapon" key."

This is one of MCP's features which I miss in OpenMW, and I would really like to see it implemented since it seems easy enough to do.

History

#1 Updated by Alexei Dobrohotov 2 months ago

  • Target version deleted (openmw-0.43)

#2 Updated by Josh Langtree 2 months ago

  • File container.cpp added

#3 Updated by Andrei Kortunov 2 months ago

When examining a container, you may take all items by pressing the "Ready Weapon" key."

For now, you can use ENTER button to take all items from container in OpenMW, so I do not see too much gain from this change.
But it would be nice to make ContainerWindow::onKeyPressed() respect player's keyboard settings.

#4 Updated by Andrei Kortunov 2 months ago

But ENTER button will not work, if you are already took an item from the container (#1555, and, probably, #3099).

#5 Updated by Alexei Dobrohotov about 2 months ago

  • File deleted (container.cpp)

#6 Updated by scrawl . about 2 months ago

  • Status changed from New to Rejected

Rejected as not a concrete request (more like two in one) and possibly not needed anymore after https://github.com/OpenMW/openmw/pull/1481

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