MCP Shortcut improvements implementation
"Shortcut key improvements. ... In the inventory, full stacks are picked up by default and shift-click instead opens the quantity menu. When examining a container, you may take all items by pressing the "Ready Weapon" key."
This is one of MCP's features which I miss in OpenMW, and I would really like to see it implemented since it seems easy enough to do.
#4 Updated by Andrei Kortunov 10 days ago
When examining a container, you may take all items by pressing the "Ready Weapon" key."
For now, you can use ENTER button to take all items from container in OpenMW, so I do not see too much gain from this change.
But it would be nice to make ContainerWindow::onKeyPressed() respect player's keyboard settings.