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Feature #4082

Leave the stack of ingredients or potions grabbed after using an ingredient/potion

Added by Randy Davin 2 months ago. Updated 27 days ago.

Status:
Closed
Priority:
Low
Category:
Game Mechanics
Target version:
Start date:
09/06/2017
% Done:

100%

Severity:
Minor

Description

ability to take a batch of similar ingredients/potions and use them all at once, by dropping the ingredients on the character portrait in menumode.

make a limit, if it cause engine strain, limit the amount of items that can be used instantly, say 50.

-saves time
-less clicking

Associated revisions

Revision 8b19a8b7
Added by scrawl . 27 days ago

Merge pull request #1513 from lukago/feature4082b

Feature #4082: use many ingredients/potions instantly

History

#1 Updated by Dark Locq 2 months ago

Would also ameliorate the problem of accidental waste; e.g. I accidentally blew 10 Restore Health potions the other day by dropping the stack instead of just one. Some of it would still be waste (i.e. up to the maximum health), but that's better than it all being waste.

#2 Updated by Alexei Dobrohotov 2 months ago

  • Category set to Game Mechanics

#3 Updated by Łukasz Gołębiewski about 1 month ago

  • Status changed from New to In Progress
  • Assignee set to Łukasz Gołębiewski

I started looking at this.

#4 Updated by Randy Davin about 1 month ago

If this feature ever gets implemented, we also need to consider making "pick one from stack" the default behavior. This is to prevent accidental usage of all the potion/ingredients getting used up at once and also a convenient complement to this feature. An option in the settings.cfg to toggle this would be neat.

Shift-click: Take all
Ctrl-click: Brings up the scale window.

But in the end, this is just personal preference. Just to give an idea.

#5 Updated by Łukasz Gołębiewski about 1 month ago

I was thinking about solving it like this: Let's assume you have for example 100 potions. You grab all of them them from inventory and use it as always. The difference would be it will not go back after u click on avatar, it will proc the sound of potion but the grab action won't stop. So u can for example simply click two times on avatar to take two potions. Rather than again looking in inventory for them and redoing the whole grab action.

I think it is most comfortable for a player -> no need to use a switch if a player just want to take 2-3 potions which is a common case
Keyboard shortcuts won't be known for vanilla player and are also less precise still. Clicking 3-4 times is fast, not tiring. In other cases where you move for example potions to chest it will behave like vanilla. Changes will only affect clicking on avatar for now because I guess this feature only aims for avatar clicking?

Let me know whats your opinion about my solution and if you have some ideas about it.

#6 Updated by scrawl . about 1 month ago

Let's assume you have for example 100 potions. You grab all of them them from inventory and use it as always. The difference would be it will not go back after u click on avatar, it will proc the sound of potion but the grab action won't stop. So u can for example simply click two times on avatar to take two potions.

Sounds reasonable to me.

#8 Updated by Randy Davin about 1 month ago

Let's assume you have for example 100 potions. You grab all of them them from inventory and use it as always. The difference would be it will not go back after u click on avatar, it will proc the sound of potion but the grab action won't stop. So u can for example simply click two times on avatar to take two potions.

Your idea is fantastic! Only potions and ingredients would be affected, but arrows , weapons and armor/clothings should not.

#9 Updated by Alexei Dobrohotov 27 days ago

  • Subject changed from use many ingredients/potions instantly to Leave the stack of ingredients or potions grabbed after using an ingredient/potion
  • Status changed from In Progress to Closed
  • Target version changed from openmw-future to openmw-0.43
  • % Done changed from 0 to 100

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