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Bug #4003

Reduce Render Area of Inventory Doll to Fit Within Border

Added by Paul McElroy 3 months ago. Updated 3 months ago.

Status:
Closed
Priority:
Normal
Category:
GUI
Target version:
Start date:
08/06/2017
% Done:

100%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

The doll inside of the inventory menu is currently drawn so that weapons and other things long enough will render ON TOP of the border, instead of BEHIND it. To be completely accurate to the original, the render area should be completely inside of the border with a few pixels between the render area and the inside edge of the border.

Attached are images showing the current implementation and the way it looks in the original game. Notice in the image of the current implementation that the axe in the character's hand is on top of the border and that in the image of the original implementation the sword is not only inside of the border but has an additional interior margin of a few pixels (less than 10, surely) between its render area and the inside edge of the border. This last implementation detail (the few pixels, etc.) is not the important part - if it looks bad or is too messy to implement, that's okay.

how_doll_is_now.png View - How the doll renders now (138 KB) Paul McElroy, 08/06/2017 12:31 PM

how_doll_should_be.png View - How the doll should render (149 KB) Paul McElroy, 08/06/2017 12:31 PM

Associated revisions

Revision e4df17cc (diff)
Added by Andrei Kortunov 3 months ago

Make inventory avatar to fit within border (bug #4003)

History

#1 Updated by Andrei Kortunov 3 months ago

  • Status changed from New to Confirmed
  • Reproducibility changed from Have not tried to Always

#2 Updated by Andrei Kortunov 3 months ago

  • Status changed from Confirmed to Resolved
  • Assignee set to Andrei Kortunov
  • % Done changed from 0 to 100

#3 Updated by Alexei Dobrohotov 3 months ago

  • Status changed from Resolved to Closed

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