Reduce Render Area of Inventory Doll to Fit Within Border
The doll inside of the inventory menu is currently drawn so that weapons and other things long enough will render ON TOP of the border, instead of BEHIND it. To be completely accurate to the original, the render area should be completely inside of the border with a few pixels between the render area and the inside edge of the border.
Attached are images showing the current implementation and the way it looks in the original game. Notice in the image of the current implementation that the axe in the character's hand is on top of the border and that in the image of the original implementation the sword is not only inside of the border but has an additional interior margin of a few pixels (less than 10, surely) between its render area and the inside edge of the border. This last implementation detail (the few pixels, etc.) is not the important part - if it looks bad or is too messy to implement, that's okay.
(RM-4003 from redmine: created on 2017-08-06 by Paul McElroy, , closed on 2017-08-11 by Andrei Kortunov)