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Bug #3937

Combat AI: enchanted weapons have too high rating

Added by Andrei Kortunov 3 months ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
AI
Target version:
Start date:
06/28/2017
% Done:

100%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

In current implementation spells and enchantments in OpenMW have much higher rating than weapons. In this case enchanted low-end weapons have higher priority than high-end non-enchanted weapons. For example:
Iron war axe: 5.0 rating
Daedric waraxe: 20.0 rating
Iron sparkaxe: 5.0+100.0=105.0 rating

We should normalize spells priority as vanilla Morrowind does.
Related to #3916.


Related issues

Related to OpenMW - Bug #3916: DB assassins do not throw their carved ebony darts Confirmed 06/10/2017

Associated revisions

Revision 143fdae6 (diff)
Added by Andrei Kortunov 3 months ago

Make spell priority calculation close to vanilla (bug #3937).

History

#1 Updated by Alexei Dobrohotov 3 months ago

  • Status changed from New to Resolved
  • Target version set to openmw-0.43
  • % Done changed from 0 to 100

#2 Updated by Alexei Dobrohotov 3 months ago

  • Related to Bug #3916: DB assassins do not throw their carved ebony darts added

#3 Updated by Andrei Kortunov about 2 months ago

  • Status changed from Resolved to Closed

#4 Updated by Alexei Dobrohotov about 2 months ago

  • Assignee set to Andrei Kortunov

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