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Bug #3922

Combat AI should avoid enemy hits when casts Self-ranged spells

Added by Andrei Kortunov 3 months ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
AI
Target version:
Start date:
06/16/2017
% Done:

100%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

When AI casts spells with Self range (e.g. restore health spells) it should evade enemy attacks (as with Target spells). In current implementation AI stays at place and takes melee weapons hits.

Associated revisions

Revision 98f161c7 (diff)
Added by Andrei Kortunov 2 months ago

Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)

History

#1 Updated by Alexei Dobrohotov 2 months ago

  • Status changed from New to Closed
  • Target version set to openmw-0.43
  • % Done changed from 0 to 100

#2 Updated by Alexei Dobrohotov about 2 months ago

  • Assignee set to Andrei Kortunov

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