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Feature #3921

Combat AI: aggro priorities

Added by Andrei Kortunov 3 months ago. Updated about 1 month ago.

Status:
Closed
Priority:
Normal
Category:
AI
Target version:
Start date:
06/16/2017
% Done:

100%

Severity:
Normal

Description

Current implementation of combat AI attacks only a closest target.
I do not know how vanilla Morrowind behaves, but ideally we should implement a target selection algorithm (post 1.0, maybe).
At least we can calculate best action rating against all enemies and choose enemy with highest value.

History

#1 Updated by Alexei Dobrohotov about 2 months ago

  • Status changed from New to Closed
  • Target version set to openmw-0.43

#2 Updated by Alexei Dobrohotov about 1 month ago

  • Assignee set to Andrei Kortunov
  • % Done changed from 0 to 100

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