Project

General

Profile

Bug #3884

Incorrect enemy behavior when exhausted

Added by August Avatar 4 months ago. Updated about 16 hours ago.

Status:
Confirmed
Priority:
Normal
Assignee:
-
Category:
Game Mechanics
Target version:
Start date:
05/27/2017
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

When an enemy's fatigue is fully depleted and they collapse from exhaustion (using the PC's hand-to-hand skill in this instance) it's possible they will immediately get back up rather than laying prone for a few seconds. I have also seen them enter the prone position in a single frame (no falling-down animation), though more rarely.

Aside from looking wonky visually this can make dispatching enemies with your hand-to-hand skill much more time-consuming.

History

#1 Updated by Andrei Kortunov 4 months ago

Confirmed.
Try to set NPC fatigue to -1 with "modcurrentfatigue" console command.

OpenMW: NPC will back up immediately when his fatigue will be > 0
Morrowind: NPC will lay prone for a 2-3 seconds (as a knockdown, I suppose) even when his fatigue will be > 0.

It seems in Morrowind NPCs enter in knockdown mode after knockout.

#2 Updated by Alexei Dobrohotov 4 months ago

  • Category set to 8
  • Status changed from New to Confirmed

#3 Updated by scrawl . 12 days ago

  • Target version changed from openmw-0.43 to openmw-1.0

#4 Updated by scrawl . 6 days ago

  • Category changed from 8 to Game Mechanics

#5 Updated by Andrei Kortunov about 16 hours ago

  • Operating system changed from Windows to Other

Also available in: Atom PDF