Incorrect enemy behavior when exhausted
When an enemy's fatigue is fully depleted and they collapse from exhaustion (using the PC's hand-to-hand skill in this instance) it's possible they will immediately get back up rather than laying prone for a few seconds. I have also seen them enter the prone position in a single frame (no falling-down animation), though more rarely.
Aside from looking wonky visually this can make dispatching enemies with your hand-to-hand skill much more time-consuming.
#1 Updated by Andrei Kortunov 4 months ago
Try to set NPC fatigue to -1 with "modcurrentfatigue" console command.
OpenMW: NPC will back up immediately when his fatigue will be > 0
Morrowind: NPC will lay prone for a 2-3 seconds (as a knockdown, I suppose) even when his fatigue will be > 0.
It seems in Morrowind NPCs enter in knockdown mode after knockout.