Bug #3884
Incorrect enemy behavior when exhausted
100%
Description
When an enemy's fatigue is fully depleted and they collapse from exhaustion (using the PC's hand-to-hand skill in this instance) it's possible they will immediately get back up rather than laying prone for a few seconds. I have also seen them enter the prone position in a single frame (no falling-down animation), though more rarely.
Aside from looking wonky visually this can make dispatching enemies with your hand-to-hand skill much more time-consuming.
Associated revisions
History
#1
Updated by Andrei Kortunov 11 months ago
Confirmed.
Try to set NPC fatigue to -1 with "modcurrentfatigue" console command.
OpenMW: NPC will back up immediately when his fatigue will be > 0
Morrowind: NPC will lay prone for a 2-3 seconds (as a knockdown, I suppose) even when his fatigue will be > 0.
It seems in Morrowind NPCs enter in knockdown mode after knockout.
#2
Updated by Alexei Dobrohotov 11 months ago
- Category set to 8
- Status changed from New to Confirmed
#5
Updated by Andrei Kortunov 7 months ago
- Operating system changed from Windows to Other
#6
Updated by Andrei Kortunov 7 months ago
Just a guess: maybe a vanilla engine checks knock out state every second or so.
#7
Updated by Alexei Dobrohotov 6 months ago
- Status changed from Confirmed to Resolved
- Target version changed from openmw-1.0 to openmw-0.44
- % Done changed from 0 to 100
#8
Updated by Alexei Dobrohotov 6 months ago
- Status changed from Resolved to Closed
- Assignee set to rexelion .