[Mod] Animated Morrowind: some animations do not loop correctly
Animated Morrowind 1.0: http://mw.modhistory.com/download-55-6351 (requires Tribunal and Bloodmoon).
Some animations in this mod (AM_Bard2.nif, AM_Drummer03.nif, AM_LutePlaying.nif) are bugged in OpenMW.
If you load attached save, you will see that bard animation will be played only once.
Other animations (e.g. AM_Eater.nif) are looping correctly.
If you cannot load attached save, try:
coc "Mournhold, the Winged Guar"
#1 Updated by Andrei Kortunov 9 months ago
This bug is actually a regression in https://github.com/OpenMW/openmw/commit/bf9dc45b2bafb39994789239c22c61a980b00b3e commit.
Bugged meshes are supposed to restart the same idle animation immediately after previous idle loop ends (with 100% probability).
Just chiming in to say that this bug is also present in OpenMW on Mac OS X.
It is furthermore present in Animated Morrowind's expansion mods - Animated Morrowind II (http://arcimaestroantares.webs.com/animatedmorrowind.htm) and Animated Morrowind expanded (http://mw.modhistory.com/download-56-6629).