playSound3D uses original coordinates instead of current coordinates.
Under some situations the player seems to have the coordinates 0, 0, 0 independently of its actual position. This could only be possible, if the wrong object is used for the player in some situations.
(RM-372 from redmine: created on 2012-08-26 by Marc Zinnschlag, , closed on 2012-08-29 by Marc Zinnschlag)
Edited by redmine