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Bug #3706

Guards don't try to arrest the player if attacked

Added by R. D. 9 months ago. Updated 3 months ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
AI
Target version:
Start date:
01/03/2017
% Done:

100%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

Guards in OpenMW will fight back but won't try to arrest the player if attacked, while they do in vanilla. Arresting in OpenMW happens as part of the "pursuit" AI package but it is overridden by the guard going into combat with the player.

Associated revisions

Revision 028762a7 (diff)
Added by R. D. 3 months ago

Make guards that are attacked try to arrest player

(Fixes #3706)

History

#1 Updated by Andrei Kortunov 6 months ago

I can to confirm this bug on Linux.

#2 Updated by R. D. 6 months ago

  • Status changed from New to Confirmed

#3 Updated by R. D. 5 months ago

  • Status changed from Confirmed to Resolved
  • Assignee set to R. D.

#4 Updated by Alexei Dobrohotov 5 months ago

  • Target version set to openmw-0.43

#5 Updated by R. D. 3 months ago

  • Status changed from Resolved to Closed
  • % Done changed from 0 to 100

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