AI combat engagement logic differs from vanilla
There are various minor differences in how AI combat engagement is happening in OpenMW and vanilla. They include:
- Player followers engage in combat with all nearby enemies, instead of only when an attack has been attempted.
- Guards use an aggression check for deciding whether to attack hostile creatures that will only return true if the creature would attack them if they were the player (the creature has a high Fight rating, etc.) so they won't fight a low Fight creature like a scrib even if it is attacking the player. In vanilla they will. They also don't respond to hostile creatures at as long a range as in vanilla.
(RM-3705 from redmine: created on 2017-01-03 by R. D., , closed on 2017-02-10 by R. D.)
Edited by redmine